(Or: No, Seriously: Who Put Acid in My Pancakes This Morning?)
Baten Kaitos was one of a precious few RPGs released for the Nintendo GameCube, and it flew under the radar of most system owners. I only discovered the game for myself when my mother randomly presented me with it as a late Christmas present. The cover art was dubiously eclectic and gave the impression of a poorly funded acid trip, but it was the middle of summer and I was in desperate need of new games to occupy my attention. Thus, I gave the game a shot, and was instantly entranced.
|Kalas meets his Guardian Spirit! The ensuing memory blackouts and spreading wildfires are almost certainly unrelated.|
|Kalas performs a powerful special attack, inspired by Alfred Hitchcock|
|My guess is that Willy Wonka was on the development team.|
(Or: Inception meets Imagination Island)
Eternal Sonata is another offering from the development team behind Baten Kaitos, and you have to wonder what substances they’re taking to come up with the premises for these games. The story begins with renowned composer and pianist Frederic Chopin on the night of his death. Before long, the composer finds himself lost in a mysterious land, which he only assumes can be a dream world of his own creation. Other characters scoff at the idea that their world only exists in someone else’s dream, and Frederic is powerless to prove them otherwise. The story then shifts to Frederic joining a dying girl and her companions, who seek to right various injustices in their world. All the while, however, Frederic quietly struggles with separating dreams from reality. Unfortunately, he doesn’t have a totem to occasionally spin.
|Here’s hoping you’re not a crazy shade of my dead wife!|
|The party finds itself in the beautiful frozen city of Baroque!|
|Frederic prepares to unleash a powerful special attack, and he only comes to battle in the finest formal wear.|