Prisma & The Masquerade Menace
Prisma & The Masquerade Menace is in the early stages of development, so early in fact that it’s not even on Kickstarter yet. That didn’t stop the developer from having a fully playable level from the demo at PAX South.
It’s got some rough edges, but it’s already rather polished. At its core, it’s a platformer game in which you take control of Ray, a girl who can switch between different colored dimensions to make objects appear or disappear. Each of these dimensions also gives her abilities like high jumping, fast running, and block destroying. Once you get used to switching between dimensions, it becomes much more like a Sonic game in which you feel compelled to go as fast as possible, switching dimensions quickly and trying to think on your feet.
Prisma is still in its early stages, but give their Kickstarter a look when it goes live later this month!
Sundered is a game that leaps out at you from a sea of titles at a gaming convention. It’s art style has a way of pulling you in, making you want more.
Sundered is a Metroidvania style platformer/exploration game in which you take control of Eshe, a wanderer exploring seemingly endless, always changing caverns filled with eldritch horrors. The controls solid and responsive and the game’s difficulty is a little more than Super Metroid (we died 3 times in the demo), making it feel like a substantial single player experience. Details like the hand drawn art and pencil marks when the camera is really zoomed in all combine to make this a visual feast that also delivers on a tight experience.
Sundered is coming out to PS4 and PC in July but you can Kickstart it right now here!
In RiME, you play a boy exploring a strange island trying to work your way to a pillar in its center. Along the way, you’ll solve puzzles, meet a super cute fox, and try to figure out the mysteries of your surroundings and what could have happened to make it the way it is now.
RiME feels a lot like Zelda mixed with Journey in the best possible way. The art style is stark and gorgeous, varying dramatically for different areas in the game. The world is all laid out in a way that’s easy to understand visually, which is a good thing since the game features no dialog or text, so you’re relying on just trying things out and being observant to solve puzzles.
RiME is due out summer 2017 on PS4, Xbox One, PC, and Nintendo Switch.
Want more PAX South 2017 coverage? All you had to do was ask!
Monster Boy, Warlock’s Tower, and Has Been Heroes
Minit, Beat Cop, and Strikers Edge
Arms, Splatoon 2, and Legend of Zelda: Breath of the Wild
Monster Boy started as a Kickstarter project called “Flying Hamster.” Since then, the team welcomed Ryuichi Nishizawa and turned the game into Monster Boy, based off the Wonder Boy in Monster World, a mashup between the Wonder Boy and Monster World series. Please go look those up if you have no idea what we’re talking about.
The player takes control of Jin, a boy who can transform into five different monsters to solve puzzles and take down enemies with a variety of abilities. This platformer hearkens back to old school platformers in the 80s and 90s — simple gameplay, peppy music, bright visuals. Like a Saturday morning cartoon video game that you set your alarm for.
Monster Boy is simultaneously releasing on Nintendo Switch, PS4, and Xbox One later this year.
Some game developers try to emulate the style of classic pixel games and achieve something between nostalgia and amusement. Then you have a game like Warlock’s Tower, which just looks like it’s always been a Gameboy game and dares you to tell it otherwise.
The graphics of Warlock’s Tower look exactly like an original Gameboy game being played on the Super Gameboy player, complete with being able to change main color from green to orange yellow. All of that helps Warlock’s Tower in the charming area, but the underlying gameplay is really cool, too.
At it’s core, Warlock’s Tower is a puzzle game in which you take control of a mailman trying to avoid monsters and deliver a letter to the warlock of the titular tower. Each move you make takes away one life, but there are tokens on each floor to increase the number of lives you have. It’s a puzzle to be able to figure out which tokens to get at what time and using what directions. The game even has Twitch integration so you can interact with your chat while you play.
Warlock’s Tower is out now for PC.
Has Been Heroes
Has Been Heroes is a Roguelike inspired by Plants Vs. Zombies.
Oh, what, you need more?
In the game, you’ll take control of three characters, each with their own lane. Each character has a different number of attacks, attack power, and control of spells. It’s up to the player to time their attacks accurately, swap characters, and utilize spells cleverly to fight back hoards of enemies.
At first, it takes a bit to get used with character switching and the concept of enemies having points with which to block your attacks, but very quickly, you’re pausing the game less, attacking with one character, swapping another in after the shield is broken to follow up with a health attack, and using spells on the fly. It’s satisfying to feel in control, but also like your heart is in your throat trying to figure out if your abilities will be off cooldown before the next enemy reaches you.
Has Been Heroes comes out March 28th for Nintendo Switch, PS4, Xbox One, and PC.
Want more PAX South 2017 coverage? All you had to do was ask!
Dragon Ball Z games have launched in various degrees of quality. It is always good to practice skepticism with these games because for every great game like Dragon Ball Z Hyper Dimensions on the Super Nintendo, we get three horrific entries like Dragon Ball Z Raging Blast. It is never fun being burned by a bad game adopted from a pre-existing franchise with personal and nostalgic ties. Thankfully the new Xenoverse series has acted as a new age for incredibly fun Dragon ball Z games when the first entry came out back in 2015. The sequel, Dragon Ball Xenoverse 2, moves the franchise forward with minimal changes but carries the torch of the original by bringing quality, fandom, kinetic controls, and an incredible roster to longtime fans of the anime.
The adventure continues to be yours in this entry and you again create your own character to participate in some of the most memorable fights in the Dragon Ball Z lore. Expect all the fast action, hard punches, enormous energy beams, and evasive teleportation maneuvers that made the TV show iconic.
There are plenty of customization options to choose from as you appoint you look to the five races of, Sayian, Namekian, Human, Buu, and Frieza race. Each race has their own ability to transform. Sayians go Super, Frieza goes perfect, Buu goes Kid, humans have hidden potential, and the Namekian’s grow large like Lord Slug. Nobody is left out of the transformation game this time around which levels the playing field in a big way. The other races lacked a true transformation which found those character under powered when fighting against transformed Super Sayians. This addition was more than welcomed.
Once you cook up your fantasy character, you are dropped right into the world of the Time Patrollers where you’ll help keep time’s flow safe from the dastardly villain duo of Towa and Mira. These characters return from the first game and use their energies to increase the power of other villains across time. These time manipulators team up with Turles and Lord Slug and tackle every major moments in the Dragon Ball Z history. These super powered versions of classic villains are determined to change the timeline for the worse. Your job as a Time Patroller is to ensure that the events go according to how they originally transpired. For whatever reason your original character’s presence does not affect time like the presence of new villains, so in that aspect the narrative makes little to no sense. Leave logic at the door for this story folks. The time traveling rules are basically nonexistent and offered up in convenient and illogical ways.
The mechanics are not much different from Xenoverse 1, however, they are refined and honed. Everything just feels faster in all the right ways, which for a Dragon Ball Z game is majorly important. You want to feel like Vegeta when reeling back for a final flash and you want to harness the speed of Gohan when you are zipping around the large areas looking for the next bout. This game delivers on that fantasy of embodying a Z Fighter, and any fan of the series would be hard pressed to feel differently.
There are plenty of customization options as you progress in the game. Once you start collecting costume pieces and buying new articles of clothing with your awarded currency. You can look like some of your favorite characters or go for a completely unique look as you pan through your item drops to see which clothing has the best stats and look. If you don’t like the stats but love the look of your clothes, there is a remedy for that! QQ Bangs can be mixed up by combining clothing and power items. This negates the effects of the clothing stats which, in turn, uses the QQ Bang stats, which gives you the choice to look how you want but have the stats that fit your play style.
There are other things to do in the HUB world as well. This world acts as your lobby, a place your character engages in as you queue up missions and quests.This open area known as Conton City, is much bigger than Xenoverse 1’s HUB world of Toki Toki City. Your created characters. It is so awesome to see all their creations as you run around the world communicating through emotes. Bonus: No load times for this HUB area with up to 250 other player-controlled combatants, all with their owns hinder this areas as you fly from end to end and do small quests and missions in that world.
There are plenty of activities to occupy your time in Conton City. Time rifts are quests that has you going to famous locations like Guru’s house, Frieza’s ship, Capsule Corp Building, and Master Roshi’s Island. Here you will find your character participating in missions that are specific to these locations. Guru’s house will have you fighting off Frieza forces and collecting Namekian Dragon Balls. While over at Frieza’s ship you will find yourself aligning with different Lieutenants as they usurp one another all in the name of becoming Frieza’s right had man. Dragon Ball Xenoverse 2 does not lack content, but it does lack diversity. In any of these quests, the main thing you are doing at any time will always be fighting. The only things that do change are the enemies, the win and lose stipulations, and the arenas you fight in. It sounds like a negative point but it is no more repetitive than any other fighting game.
The gamplay loop is very exposed early on, but that comes with the territory of these mission based/grind heavy/loot collecting games. You will spend your time doing all the various types of missions I have talk about, which are ultimately the same mechanically. You will load up a story mission, fight some bad guys, and then at the end of the match get some credits, items drops and possibly even new moves. You will then utilize item drops, sell them off, or mix them into new items. Doing story missions unlocks patrol missions which are just variations of the story quests. In between these mission you can do all the time rift events which, again, is just more fighting. The game is repetitive, there is no denying that. I think this shortcoming is overshadows by all the other working parts of this game though.
The story and mission progression have not changed much from Xenoverse 1. The story itself is all about fixing the timeline of the original series, while the Patroller Missions, which can be played up to 3 players co-op online, takes more creative chances as yr avatar teaming up with the bad guys in alternative-history-like scenarios. Playing online with 2 other friends is a blast and has quickly become one of my favorite co-op experiences of this year. There are also 6-player raid missions where you’ll participate in fighting big bosses for big payouts and loot. These fights get incredibly large scale in terms of the open spaces you occupy and the amount of movement and activity going on at any given time. The intensity levels of these battles really ramp up as the screen becomes a cornucopia of colors as you blast energy waves together in an attempt to take down the damage sponges in the form of long time villains.
Out of all the games this year that I have played, the only game me and my gamer group could agree on to play co-op this year was Dragon Ball Xenoverse 2. My squad and I loved the first game and played hundreds of hours of co-op, so it was obvious that we would return to this series. Also an important personal note if you’re debating to purchase this for group gaming: out of the four people I play this game with, only 2 of us are major Dragon Ball Z fans, one is a passive fan, and the other hates the entire series. He plays the game because it offers fun co-op, jaw dropping graphics, and a great fighting game/action RPG hybrid.
There is nothing else like the Dragon Ball Xenoverse series. The creative team, Dimps, has taken everything they did right about earlier fighting game entries, and shaped it up into an Action/Adventure RPG hybrid. Much like what Gearbox did with marrying the first person shooter genre to the Role Playing Game genre with Borderlands, Xenoverse series successfully merges two completely different game types to make something that feels fresh. I think that anybody, fan or not, that is willing to give it a try, can find something to enjoy about this game. Buy it now if you’re a longtime fan, try and check it out if you have a passing interest…but this is one of those gems of this year that will be sorely under-appreciated by most of the gaming community.
In the TV series Lost, we see a character named Desmond Hume residing in an underground facility, driven borderline insane by the monotony of his daily routine. Desmond is required to regularly enter a series of numbers on a computer every 108 minutes. While nothing as redundant occurs in The Bunker, the game’s tone, setting, and non-linear storytelling feel directly inspired by a show like Lost.
The Bunker, developed by Slendy Interactive in partnership with Wales Interactive, begins in a post-nuclear war era with the birth of our protagonist, John. He’s born in an underground shelter that houses less than 60 people. However, we quickly flash forward 30 years later to find John alone with his mother. Thus the central mystery reveals itself: what happened to everyone else?
An Alarm Sounds
What separates Slendy Interactive’s first outing from other titles is its aesthetics: everything is live-action. With a runtime of roughly 90 plus minutes, you essentially have yourself a movie. Now the industry hasn’t mastered manipulating a real human being completely. The Bunker is simply a point-and-click thriller, but is still impressive for a developer’s debut game. Unless you’re slow to select the next location and make John stand around looking clueless, the gaming experience itself doesn’t distract from the cinematic quality.
In the midst of John’s daily routine, an error message indicates a system failure somewhere in the facility. This is where the conflict and John’s unease begins. He hasn’t traversed from his floor with his mother much, if ever. Visiting other floors to resolve a mechanical problem sets his nerves off. Actor Adam Brown‘s performance, especially his facial expressions, effectively communicate John’s dread with his predicament.
As you take John along on his mission to repair the electrical and air filter systems, Brown moves timidly along each darkened hallway. With each floor you explore, a seemingly repressed memory rears its ugly head. We begin to see what unfolds with the shelter’s previous occupants via flashback, culminated in the game’s final moments. It’s as disturbing as it is gratifying.
Actress Sarah Greene plays John’s mother and she covers every range of human emotion fathomable by the game’s end. However, I’m intent on avoiding spoilers, so I’ll reference these specifics no further. If you ever throw up your hands during The Bunker‘s story, which can take a stretch to get into, be assured there’s absolutely a pay-off.
Outside of our two leads, the minor characters deliver their lines in a most uncomfortably wooden fashion. Then at certain points where John is simply standing in a hallway, the musical score swells as if hinting at a big reveal or jump scare, but nothing comes.
Mechanically speaking, the game is ultimately not intended to be any sort of challenge. It’s rather unfortunate though, as glimmers of a Quick Time Event (QTE) appear all-too briefly. However, the average gamer will pass these QTEs with flying colors and then some.
Despite any criticisms I levy against The Bunker, the story and high production value compel you to forgive them. This feels like a full-fledged Hollywood production but occasionally the actors arbitrarily stop and wait for a button click. They even filmed this in a real decommissioned bunker. This pays off as it makes your environment feel legitimately previously occupied.
It might be too early for declarations, but I’m predicting this title could see the same success as last year’s live-action mystery game Her Story.
The Mafia series has always been remembered for its amazingly constructed stories. The focus points have always been characters and narrative, and Mafia III continues this trend. Despite an early exposed gameplay loop and some slight graphical issues, I never found myself bored with this seemingly polarizing game.
I grew up with family in New Orleans so the setting of Mafia III, New Bordeaux, really speaks to me. The roaring late 60’s jams gives me vibes of old car trips with my parents and the music of their generation.This game brought up a bunch of old memories that were more than welcomed, so you’ll forgive any bias you pick up while reading the review of how fantastic I found this game.
There is no fast travel, which has been bothering some, but I never use fast travel in any game because I feel it is immersion breaking.Trust me; there is nothing quite like driving through the murky bayous while listening to Credence Clearwater Revival on the radio and singing the song “Born on the Bayou.” With over one hundred licensed tracks from artists like Jimmie Hendrix, Bobby Fuller, and The Troggs, I never found myself hating the long rides to and from mission locations. If I were really these characters in this game, I would have to actually drive the distance, and I think it’s fortunate to have such amazing music to keep you company.
Speaking of the characters, this game is filled with well thought out and written characters. Lincoln Clay is your avatar, and by the end of the journey you will truly feel like you are embodying the man.
Former Black Ops commando Lincoln returns from Vietnam and wages war on the mafia across New Bordeaux when he comes back home to his old crime family to see they have fallen on hard times. Lincoln Clay is more than willing to align himself with unsavory types as he expands his bloody services across the city’s districts. Lincoln will do anything to ensure that the men responsible for atrocities committed in the fantastic opening sct in this game, pay for it.
As you free up certain districts, you will attract one of three underbosses, who come from different backgrounds and walks of life. Lincoln teams up with a female Haitian crime lord, a down on his luck Irish mod boss, and a chastised OG Italian mobster from up north. Among this colorful class is my personal favorite character, Donovan, a crooked federal agent who acts as
And Mafia III’s vengeance-soaked story-line definitely deserves the rank of classic; its performances and narrative could rival those of TV’s and film’s best dramas. The game constantly had me thinking of last generation’s Spec Ops: The Line, one of the best written narratives in the whole medium.
The game weaves multiple timelines together to tell the story. While the actual gameplay occurs within 1968 New Bordeaux, the cut scenes flash forward via a documentary-stylized film. In these scenes, people from Lincoln’s life talk about the man and the legend himself, as these scenes unfold in an interview like manner as they reminisce about all that transpired during the Fall of 1968. One character in these scenes is Father James, who is slowly coming to terms that he helped and aided a friend, Lincoln, who had become a monster. The emotional weight is heavy and rewarding. Other scenes play out in a court room where Donovan is giving a disposition on what transpired in New Bordeaux, and they are equally as well performed. These cut scenes sometimes foreshadow events that are about to transpire. The board of men discussing the debriefing of the events that happened in this game will allude to large chaotic events that happen, and then the game will shift back to 1968 where you assume control as Lincoln Clay and play out those events. This is utilized throughout the game in extremely effective ways.
The gameplay seems to be the polarizing part of Mafia III. The gameplay loop exposes itself very early and never deviates. You get some info from Donovan, head to the district in question, begin to dismantle all the rackets in the region, which then exposes the area’s crime lord, which naturally leads to your assassination of the target. This loop repeats for about 30-40 hours in every district of the city. While I never tired of taking over rackets, distributing power to my underbosses, or doing execution kills on crime grunts, I have heard many say they felt bored with this loop, but this was not my experience at all. There are so many ways to go about taking over rackets and completing standard missions. You can go all stealth (which at times is overly simple, but still satisfying) or you could go full-out lead and just blow everybody apart with the game’s pretty standard but robust weapon system. Also the big story missions, where you are taking down the crime boss for the area, are innovative, fresh, and have great map designs that seem handcrafted and catered to slaying as many gun-wielding goons as possible.
I enjoyed giving properties to my underbosses as they pitched why they felt they deserved the rackets and areas. If you focus too much on one underboss, the others will get mad and leave you in which case you will have to hunt them down and kill them. This made me feel like I was actually running an up-and-coming empire. It added that extra weight to every decision.
The journey itself is filled with an exposed game play loop, standard open world activities, and serviceable mechanics. If you like open world games, this is an easy recommend. The game does suffer from some pretty substantial graphical problems, poor lightning, and botched animations…but a few updates from now these will be none issues. However, there are flaws and I feel obligated to point them out. At no point did I ever feel aggravated to the point of quitting because of these technical contention but I did suffer a few hard game crashes.
If you can stick it out to the end, you will be rewarded with one of the most satisfying
Gamescom 2016 has come to and end and this year’s focus revolved around showcasing some amazing games previously announced at E3. The public convention in Cologne, Germany differs from E3 in that regular attendees can come in and get their hands on the hottest games that are coming out over the next year. For the price of a plane ticket.
After watching nearly 100 hours of gameplay demos and stage presentations, here are our Top Ten favorite showcases from Gamescom 2016. I will break down why I chose each entry in hopes to install some hype directly into your brain. Take a journey with me and let me know your favorites in the comments below!
I have not been overly impressed with Recore when I see it. Its vague trailers and extremely short gameplay videos never gave the game room to breathe and show us what it really is. That was all fixed at this year’s Gamescom. The game looks to be a mixture of Mega Man like combat and Metroid inspired world traversal. Team members from the Metroid Prime games are working on this game. So expect the game to be semi open world where getting to new areas are blocked off until you get the appropriate equipment to move forward. Plan to do plenty of backtracking!
Finally we see how the combat works, and the gameplay also seems to be littered with environmental puzzles which will give many of opportunity for exploring the beautiful areas in this game. You have 5 separate core machines each of which can help with combat and puzzle solving. I have been waiting for this game to wow me, and it finally has. Be sure to keep ReCore on your radar when it releases September 13,2016 on Xbox One and PC.
9. Final Fantasy XV
Sure the delay of Final Fantasy XV has taken some wind out of my sails, but ya know what, more time in the oven is always a good thing. Plus when you get a large 1 hour demo of the hotly anticipated experience…that helps as well. This video just reminded me why I have been so excited for this game, and I don’t think anything is killing this hype until launch.
The rumors swirling around the internet about this game being “in trouble,” seems like rampant speculation to me. I have read so many hands on impressions by so many trusted industry types that I am deciding to just be optimistic about it, instead of adding to the worry and negativity that seems to be minimal yet vocal about the development of this game. I’ve played both demos that were wide released and had an excellent time with Final Fantasy XV. The demo seems to show some stuff from the beginning of the game, and finally reveals the voice cast which to me, sound great. We get to see the characters exploring, hanging out in diners, chilling in the car, as well as get some exploration and combat on. Seeing such a large chunk of this game has assured me that this delay, while crappy to hear, is for the best. The new release date for this epic is, November 29, 2016 on the PS4 and Xbox One.
8. Sea of Thieves
Sea of Thieves may just be the jolliest game that is on the horizon. There was a lot of whiskey drinking, tavern occupying, instrument playing, and open sea sailing in the 10 minute gameplay video. The idea of gathering a crew, getting some instruments and then playing ‘Ride of the Valkyries” as you head towards a ship, the music growing louder and louder to them as they realize they are about to be attacked and boarded…it is the stuff dreams are made of. Cannonballs rip through the hull of the ships and begun to flood the lower cabins as you and your crew must run down there and board up the holes so the ship doesn’t capsize…you just aren’t finding an experience like this anywhere else. be sure to check it out next year in 2017 on the Xbox One and PC.
7. Get Even
Get Even is one of the newer games presented at the convention. I had known nothing about this game but now…welcome to the list of hype Get Even. The trailer sets a very weird and freaky tone, but doesn’t tell you much about the gameplay. However, I did follow up with some people who got the hands on treatment. What they described sounds unlike anything to have come out before. The themes are supposed to blend the idea of reality and virtual reality where you don’t know where one ends, and the other begins. It is far from a grounded game, but instead aims for a surreal experience that is just enriched by the awesome atmosphere the game creates. I cannot wait to learn and know more about this one. There is no official release date yet, but the developers have said to expect it sometimes next year, in 2017 on the PC, PS4, and Xbox One.
6. Little Nightmares
Little Nightmares is another recently revealed game. The trailer was very bizarre looking on its own, but all the gameplay I have seen just adds more to that tone. The character you play is always on the run from what seems to be very hungry monsters, and it plays like a Little Big Planet of a 2.5D style side-scroller. The environments are spooky and the traversal puzzles seem straight forward. Playing as a child in the game, expect for childhood fears to play a big role in what drives the scares and atmosphere. I don’t wait to say too much more because the hands on gameplay videos do a great job at really showcasing the moment to moment gameplay. This will be another 2017 release with no official release date at this time. It will be coming to the PC, PS4, and Xbox One!
5. Blackwood Crossing
Blackwood Crossing was constantly on the verge of game of the show for me. It seems you play as a young boy who is being taken care of your older sister. That is about the only thing I can grab narratively from the trailer. It went on to show a very Alice in Wonderland looking adventure where the young boy either via his imagination or through grief (they have dead parents) go on a grand adventure between realities. It seems super narratively focused like many other recent first person experience like games. The real takeaway are the visuals, but what has me continuing to think of this game is the chance for a great story to be told. As somebody who has an older sister, I feel this one will land very heavily with me. The wait to 2017 for this game will be a long one. You will be able to nab it on PC, PS4, or Xbox One.
4. Resident Evil 7: Biohazard
The amount of mystery behind Resident Evil 7 Biohazard, is a good example of how you market a game. We are being told it will be a lot like the originals. Yet every time we see the game it looks to be a first person experience closer to games like Amnesia or Outlast. Yet the director assures us that there will be combat, weapons, limited ammo, and everything that used to make a Resident Evil game a Resident Evil game. I thought the little cat and mouse gameplay we saw from Gamescom was filled with dread though. The idea that something is hunting you (Nemesis style) really brings a tone that I can’t wait to live in. Keep the mystery strong Capcom, because for me it is totally working. I find myself more interested in the game every time somebody shows off something new. The wait wont be suffered too much longer, as RE7 releases January 27, 2017 on the PS4, Xbox One, and PC.
3. Space Hulk: Death Wing
Space Hulk Death Wing is the Warhammer 40k video game I have been waiting my entire life fore. As somebody who played the tactical table top game religiously for years, my ears always perk up when I hear about a new Warhammer entry. Space Hulks are the war ships in the lore of the game. The idea in this experience is that you and your team of Space Marines enter a series of derelict ships. Inside said vessels they will battle the hive minded alien race known as the Tyranids. This is an epic dungeon crawler style first person shooter. The gameplay I have seen looks intense, and the gore is off the charts. Trust me when I say that this is not your average Sci-Fi shooter. This game is still slated for 2016, but don’t be surprised if it gets pushed back into next year. either way you can grab it on, PC, Xbox One, and PS4.
A Don’t Nod is making a new game? Who is that? The people who did last year’s Game of the Year nominee, Life is Strange? Let’s talk about how all in we are for this.
Vampyr is another choice based adventure by the people who can out TellTale even TellTale. The plot is centered around a doctor turned vampire who is slowly submitting what he has turned into.
How does one stick to his own Hippocratic Oath when killing and feeding on the innocent comes first nature to the creature he has become? You choose when, if at all, to kill. You can choose whom you kill and how you do it. Beware though, as everybody in the town you occupy has relationships. Killing off one person could alert a friend of the deceased into something otherworldly taking place. Choose whom you kill wisely. Know that even if they seem like a bad person on the outside, perhaps they have a sick son whom he works day and night for to keep alive. This game delivers those moral quandaries around every turn and I for one cannot be more excited for this game. The wait to 2017 will be a long one, but your PC, PS4, and Xbox One will thank you for picking it up.
Prey had one of the best reveals at E3 in terms of great trailers. Sure it was all CG, but there was something every artistic about the narrative the trailer was telling. Skip forward to Gamescom and now we have full gameplay. With combat and aesthetics that dances between games like Dishonored and Bioshock, Prey really proved that this was a must for me. I loved these aliens that the trailer introduces. They look like a blob of black goop that can morph into different shapes and sizes. It seems your character gets new weapons and abilities to fight off aliens while a Sci-Fi heavy storyline unfolds.
While it won’t be completely open world, it will insist on exploration in the larger areas, much like the original Bioshock did. I am not a huge fan of either of the games this experience is being compared to. However, I respect the hell out of both of those franchises and eagerly away for the end product of Prey. It is a day one purchase for me next year in 2017 when it releases on the PC, Xbox One, and PS4.
That’s it! That is Gamescom all wrapped up in a nice Top Ten list. This list is just gauging my personal hype levels for the presentations I deemed the “coolest” at Gamescom 2016. Write out your top ten list in the comments below and let’s discuss all things you are hyped for!