It’s that time of year again when we have a day of reflection and I sort through everything I’ve read and make a top graphic novel list of sorts. This year was difficult in a tremendous amount of ways, but I found solace among the pages of this spectacular medium. Comics were DOPE AF this year. There were so many fantastic stories. There were so many in fact, that I had to make three separate lists for all the books I wanted to include.
Without further ado, let’s get to my top graphic novels of 2016, ranked in no particular order! My criteria were few:
- Released at some point in 2016
- Stand alone or collected a mini-series
- I thought about it a lot throughout the year
LEGEND OF WONDER WOMAN
POISON IVY: CYCLE OF LIFE AND DEATH
STEVEN UNIVERSE & CRYSTAL GEMS
UNBEATABLE SQUIRREL GIRL BEATS UP MARVEL UNIVERSE
DRAWN & QUARTERLY
X-MEN TP WORST X-MAN EVER
In a quiet seaside town, a gas station clerk named Huck secretly uses his special gifts to do a good deed each day. When his story leaks, a media firestorm erupts, bringing him uninvited fame. As pieces of Huck’s past begin to resurface, it’s no longer clear who his friends are-or whose lives may be in danger. Mark Millar’s bright, sweet story about a man particularly good at finding is akin to laying in bed in the sunlight on a Sunday afternoon. A completely pure story among this year’s indie sci-fi dystopias.
That rounds out my top 10! It was not an easy task and I’m already not looking forward to doing one of these for 2017. Did I miss one of your favorites? Let me know in a comment!
The first trailer guarantees that Doctor Strange will be visually and cinematically unlike any other Marvel movie. You sense that Marvel Studios‘ latest will give basically Inception on steroids. While Strange‘s unique architecture was never in doubt, “will it have the typical Marvel charm?” was the question on everyone’s lips. Fortunately, likely thanks to renowned comedy writer Dan Harmon‘s rewrites, the most recent Marvel Cinematic Universe entry delivers in almost every regard.
We’ll definitely arrive at why I said “almost,” but first, many movie-only fans likely need some background. Doctor Strange follows the appropriately-named Dr. Steven Strange, a very stubborn, hot-shot neurosurgeon. He’s not a very likable or charming individual; traits that leading man Benedict Cumberbatch has fun with on-screen. However, as with most every origin story, his fortunes don’t last after a devastating car accident badly damages his skilled hands.
Desperate to reattain his status for his damaged ego’s sake, he treks out to a temple in Nepal to learn the mystical arts. As expected, the pompous Strange laughs off the very idea of “magic,” but the Ancient One quickly resolves his skepticism, otherwise, there wouldn’t be much of a movie. As Strange hones his otherworldly skills, he discovers the massive responsibility his newfound friends carry on their shoulders. This leads Strange to an intriguing moral dilemma of choosing to fight for others or only himself.
As with all reviews, I aim to remain spoiler-free. Unfortunately, many things I adore from Doctor Strange involve spoilers, but I’ll tread carefully. Firstly, director Scott Derrickson and the writers utilize the cast to perfection. Cumberbatch carries the film effortlessly, but you also have supporting players turning in memorable performances. Understandable controversies aside, Tilda Swinton brings an elegance, mystique, and toughness as the Ancient One. Chiwetel Ejiofor surprises as Karl Mordo with a few impassioned speeches. Benedict Wong shines as the hilariously stone-faced (and coincidentally-named) Wong. Although not exploited to her full potential, Rachel McAdams as Christine Palmer is a fantastic addition as well.
To accompany the acting gravitas, Derrickson constructs the most impressive, innovative visuals from any Marvel title on any medium. The thrilling opening sequence whets the appetite, and the movie efficiently builds upon that. We’re shown a psychedelic sequence that could be this generation’s 2001: A Space Odyssey stargate scene. As seen in the trailers, there’s also a mind-bending foot chase where buildings and roads are upside down or sideways or inside each other. With the mystical rules having been thoroughly explained throughout the film, these set pieces are immensely gratifying.
As for these aforementioned “rules” of Doctor Strange‘s universe, I truly appreciated how fresh Marvel’s introduction to magic felt. You’ll see lived-in dimensions, ancient artifacts with a rich history, and an expansive library. There may be times where the audience will want to ask the movie to “slow down.” The filmmaker throws a potential overload of information at you. However, hearing the Ancient One’s musings such as “not everything makes sense; not everything has to,” the film successfully reminds you to turn off your brain, forget about the science behind the magic, and enjoy the ride.
Now I disclose why I earlier claimed Doctor Strange to “almost” deliver in every regard. Unfortunately, the Marvel villain conundrum continues. Mads Mikkelsen plays Kaecilius, and turns in a portrayal that’s nothing or less than “fine.” The most frustrating part is his lack of clear motivations. He monologues to Strange about his devious intentions (which don’t really seem that devious), but the “why” is entirely avoided. There are effective efforts to tease future villains that do have more depth, but it’s at the sacrifice of the current villain’s arc.
Also, I’ve spotted a few articles mentioning how Marvel movies not named The Avengers have forgettable musical scores. After hearing the Michael Giacchino presided over the musical arrangement, I was ready to lay those sentiments to rest. I gained confidence after listening to the end credits music released a few weeks ago. Yet throughout the film, I didn’t even notice the music as anything more than ambient noise. Yes, you don’t want the melodies to distract from the motion picture, but the musician in me clamored for something of literal and figurative note.
Luckily, none of these criticisms ruined how tremendous Doctor Strange was as a whole. I’ll never forget feeling that ultimate high after leaving the theater, having seen Marvel’s most inventive, creative entry yet. There are enough Easter eggs and name-drops peppered throughout to justify revisiting the movie often. As a bonus, this movie’s mid and end credits scenes possess heavy implications to Marvel’s future titles too. Most importantly, Strange has the familiar well-timed humor and joyous fun you’re looking for. The Doctor is in.
As I opined in a previous article here, Telltale Games continually impresses me with their titles. This absolutely includes Telltale’s latest, Batman: The Telltale Series. My first write-up details my experience making mostly wise decisions as Bruce and Batman. However, out of pure curiosity and entertainment value, I played Batman: The Telltale Series‘ first episode again, but executing antagonistic dialogue choices and actions instead. You can see me play this entire episode as “jerk” Batman on the Sub-Cultured YouTube channel. Here, let’s dissect how these contrasting playthrough experiences differed, not excluding SPOILERS.
In the opening city hall heist sequence, Batman’s actions changed very little. I stopped the thugs and encountered Catwoman, but this Batman chose different words when conversing with her. I made Batman inform Catwoman that he wears the suit for the thrill, instead of any honorable intention. In true Telltale fashion, the game only states “Catwoman will remember that,” without revealing those consequences in this episode.
After the heist, which ended in Batman still recovering the stolen hard drive from Catwoman, Bruce proceeded to the private fundraiser being held for his friend Harvey’s mayoral campaign. This fundraiser, occurring in the Wayne Manor, gives many diverse dialogue options with the varying guests. I portray Bruce as rather dodgy with a fellow famous rich family, instead of inviting. When I encounter Vicki Vale this time, I tell her to leave. She surprisingly understood and walked away as criminal overlord Carmine Falcone crashed the party.
In this instance when Falcone offers his hand to Bruce, I shake his hand, disregarding every single eye watching me. Once Falcone and Wayne talk privately, the conversation nevertheless unfolds similar to my “good guy” playthrough. Falcone ends with some combative statements, to which Wayne promptly kicks him out.
The Press Conference
After the fundraiser concludes, Bruce meets an old friend, Oswald Cobblepot, at the once-prestigious Cobblepot Park. During this verbal exchange, I make Bruce respond to Oz’s veiled threats with threats of his own. Telltale again says “Oz will remember that,” but we do not see how in this episode. After this reunion, Bruce co-hosts a press conference with Harvey regarding the new Arkham Asylum building, where you’re presented an opportunity to verbally spar with the press.
When the press reveals Bruce’s parents had connections with the mob, I chose the more affronted dialogue options for Bruce. He slammed the press for believing flimsy sources, then still left abruptly after hearing the police are searching his mansion. When arriving at Wayne Manor, Bruce again confronts Lieutenant Gordon, but regardless of how argumentative Bruce is with Gordon, Gordon responds with calm “I’m here to do my job” replies.
Vicki Vale again intrudes in Wayne Manor uninvited, and again I have Bruce respond coldly to her presence. Bruce calls her out on her consistent trespassing and I refuse to give her a quote when asked. Before leaving, Vicki still offers words of encouragement, which befuddles me since this Bruce has constantly rebuked her.
Bruce pays Harvey a visit at a restaurant, where I play Bruce as accusatory, stating Harvey withheld information about the search warrant. Harvey claims not to know, but I have Bruce refuse to believe that. When Selina Kyle approaches, she and Bruce recognize each other as their costumed counterparts due to their battle wounds. Harvey steps away and I continue Bruce’s streak of snark as he insists he’s a “better person” than Selina/Catwoman.
Selina suggests Bruce could help her, and I have Bruce refuse to work with the likes of her. Nonetheless, Selina still discloses a warehouse where a chemical weapon exchange was occurring. Once again, the lack of consequences Bruce’s bad attitude has to the story puzzles me.
When Bruce as Batman arrives, the warehouse remains in bloody disarray, just like my first playthrough. After the game requires ace detective work, you find the nearby sniper who killed everyone. Instead of simply intimidating, I opt for Batman to break the sniper’s ribs with a pipe then break the sniper’s arm after obtaining the necessary information.
Because my Batman doesn’t give a damn, I stay when Gordon finally enters, who sees the damage I did to the sniper and responds with disgust. The cop with Gordon threatens Batman more than my “good guy” run, which is a nice touch. When the cop claims she’ll shoot me, I have Batman reply “I dare you.” This is probably the most gratifying, fun response I gave the entire “bad guy” playthrough. However, nothing comes of that right now, as I inform Gordon that the chemical weapons belonged to Falcone.
The Luxury Suite
The stolen hard drive again decrypts at this time, which is evidence on Falcone’s criminal empire. I still choose to provide this evidence to Gordon, although I admit I should have given it to Vicki since this was intended to be my “bad decision Batman” experience. When Bruce hands the drive to Gordon, Gordon emphasizes his intent to thoroughly investigate the Wayne family allegations. “Everyone has a price,” my surly Bruce replies.
After this scene, the finale occurs where Bruce as Batman raids Falcone’s luxury suite. After fighting through Falcone’s henchman, Batman comes face-to-face with Falcone, who accuses the Wayne family of being behind all the criminal activity lately. Despite this “confession,” I elect for Batman to brutalize Falcone by shoving his leg through an exposed pipe. A nearby news chopper and the police see the damage I’ve done, which surely influences them into thinking of the Bat as an unstoppable menace.
The episode ending remains unchanged, with Bruce returning to the Batcave completely shocked and repulsed by his family’s legacy being tarnished. This cliffhanger always sends chills down my spine in pure excitement for what’s to come in this series.
After 2 contrary playthroughs, Batman: The Telltale Series certainly includes enough disparate conversation choices, but could use more consequence. Vicki and Selina insisting on aiding Bruce regardless of my choices are baffling, yet the story couldn’t unfurl too drastically different for each player. There’s a concrete narrative Telltale intends on following, and it’s solid enough to currently hover in my top 10 games of this year, as long as the follow-up episodes deliver similarly.
Telltale Games uniquely excels with storytelling in gaming. Based on player choices, your character journeys through diverging paths in an average Telltale entry. They also possess great dialogue writing abilities, and better than most gaming titles. You’ll find one of their best examples in the hilarious Tales from the Borderlands. Although taking a more serious approach in Batman: The Telltale Series, it is no deviation in quality.
Batman: The Telltale Series tells a completely unique Batman story which doesn’t exist in any medium. There’s no DC comic, poorly-acted TV show, or underwhelming movie containing this tale. Telltale CEO & Founder Kevin Bruner openly discussed their partnership with DC during this series’ creation. In the first episode of the related behind-the-scenes series Batman: Unmasked, it’s revealed that DC felt Telltale’s take does right by Batman. After completing the first Batman: The Telltale Series episode thrice, I say DC’s trust in Telltale is justified.
Instead of your typical review, I’ll dissect my differing playthrough experiences. If you need my usual grade for reference, this episode deserves an A-. For those that have yet to play this fantastic episode, this article includes SPOILERS, as we’ll divulge the results of my contrasting decisions as Bruce Wayne and Batman, starting with my “good” Batman playthrough.
READY TO BELIEVE IN GOOD
My first playthrough consisted of decisions a good person would make. The game opens with Batman (voiced by Troy Baker) attempting to prevent a heist at Gotham City Hall. Here, Batman encounters Catwoman (voiced by Laura Bailey). We end up fighting regardless of the words traded, Batman takes the hard drive she stole back from her, then she escapes. My familiarity with Telltale’s games aids me as I succeed in each Quick Time Event (QTE) here, and in the 2nd playthrough. Batman: The Telltale Series gives us the Batman action we know and love, but your actions’ consequences reside in your dialogue choices.
The first major dialogue choices in Batman: The Telltale Series occurs during a fundraiser for Harvey Dent’s mayoral campaign, hosted by Bruce Wayne himself. I navigate through various polite choices with influential guests, with Harvey Dent (voiced by Travis Willingham) at my side. Reporter Vicki Vale (voiced by Erin Yvette) shows up uninvited, but being the decent guy I am here, I tell her she can stay. Carmine Falcone (voiced by Richard McGonagle) also arrives uninvited, yet he’s a known crime boss. With all guests’ eyes on me, I refuse to shake his hand. Then we converse privately, where I insist on Harvey’s presence, and I further give Falcone grief for his methods. Time will tell how this rift impacts Bruce’s life.
After the fundraiser, Bruce reconnects with old friend Oswald Cobblepot, or Oz for short (voiced by Jason Spisak). I keep things cordial with Oz despite his veiled threats of overthrowing the rich (which includes Bruce). Post-reunion, Bruce heads to a press conference, co-hosted with Harvey, for the announcement of a renovated Arkham Asylum. Here, the press bombards Bruce with accusations of his parents’ involvement with the mob. Simultaneously, Bruce receives texts from Alfred notifying that the police are searching his mansion for evidence. I remain cordial and calm with the press, stand up for Bruce’s parents’ legacy, then race home.
A STORM’S COMING
Back at Wayne Manor, Lieutenant James Gordon (voiced by Murphy Guyer) confronts Bruce, and I have Bruce politely tell him how wrong these accusations are. However, Gordon will only believe what the evidence tells him. Then Vicki Vale intrudes again, but I’m inviting to her and give a quote at her request, calling the story on Bruce’s parents fabricated.
After Vicki departs, Bruce finds Harvey at a restaurant, questioning if he knew about the search warrant signed by potentially-corrupt incumbent Mayor Hill. Harvey swears he didn’t, so I have Bruce believe him. Then Harvey’s girlfriend, Selina Kyle, walks up. She silently recognizes Bruce’s scratches as Bruce identifies the bruise on her eye. These two subtly acknowledge each other’s secret identity.
Harvey steps away for a phone call, which is where the real tension builds. I chose for Bruce to scold Selina’s criminal lifestyle, but when she offered help, I didn’t refuse. Selina then gives Bruce a warehouse’s address, where Selina was expected to deliver the hard drive mentioned earlier.
Batman suits up, finds the warehouse a bloody mess after a chemical leak and a shootout, then questions a nearby, poorly-hidden sniper. The options here are to physically maul the sniper or simply intimidate him. This Batman being honorable, I feigned beating him with a pipe, threatened to break his arm, and still obtained the needed information. I passed along these details to Gordon, which implicated Falcone as the responsible party. Gordon notices I didn’t maim the sniper and respects my restraint.
THE POWER OF FEAR
Bruce heads back to the Batcave as the stolen hard drive data is fully decrypts. The drive contains data that can take down Falcone and his empire, although it’s unclear from where the drive originated and why. Another choice reveals itself, as you either opt to share this data with your contacts in the press or the police. While condemning Falcone in the court of public opinion is a nice sentiment, I went with the obvious choice of handing the evidence over to Gordon.
Discussing the evidence with Gordon as Bruce presented a small challenge. Gordon sees your act of goodwill as a potential bribe. Still playing good guy mode, I assure Gordon the intentions are pure, which Gordon trusts. After separating, Bruce suits up as the Bat to start his own methodical takedown of the Falcone regime.
Another commendable element of Batman: The Telltale Series is the detailed approach at choosing your attack plan. There are 4 armed guards in Falcone’s luxury suite, and you select which inanimate objects to beat them with. It’s nothing short of glorious. After this task, you corner Falcone and can either brutalize him or handcuff him. When a news chopper arrived, handcuffing was the less bloodier option I chose, which will play well with the viewing Gotham audience.
Falcone reveals to Batman that the Waynes are behind the entire mess Gotham is in. This sends Bruce in a tizzy. He returns home, violently removes his cowl, and demands Alfred to tell him the truth. This is our first of 4 expected cliffhangers Telltale delivers brilliantly. Now we have a story that’s equal part Batman and Bruce that we the fans can sink our teeth into.
My excitement for episode 2 is palpable but first, we’ll have a write-up and video playthrough of the “bad guy” version of Batman. He’s not so much a killer as he’s just mean and makes bad decisions. However, I suppose one could argue that’s the more fun version.
Faith Erin Hicks is a Canadian writer and artist. She worked in the animation industry for several years before transitioning into writing and drawing comics full time in 2008. Originally, her webcomics were “for fun” while in college, but eventually published her first work, Zombies Calling (SLG Publishing), in 2007. Since then, she has published a number of other graphic novels, including The War at Ellsmere (SLG), Friends with Boys (First Second Books), and The Adventures of Superhero Girl (Dark Horse Comics), which won her an Eisner in 2014.
Her latest work debuted at Emerald City Comic Con, a story about an unlikely friendship called The Nameless City.
L: The first work of yours I was exposed to was Adventures of Superhero Girl, which was so lighthearted and fun among gritty tales and space westerns from all of the indie publications. Did you have a hard time finding an audience for your work?
FEH: Honestly, no, and that was the surprising thing. I agree with you that right now there is a focus on realism, especially in superhero comics. The success of Superhero Girl has been astonishing to me. I made it for myself, since it’s basically my take on superheroes and I wanted to have fun with the tropes of the genre. I wanted this character to be…I don’t know, I see myself in her. She has this thing that she really loves. She loves the idea of being a superhero, she wants to be a superhero, but she’s young and inexperienced and struggling to do that well. I ended up putting the comic online and was just shocked by the response online and it was cool that people found it funny. I feel like now, there’s nothing wrong with wanting something gritty, but I definitely think there’s an audience and place for this lighter fare, with things out there like Ryan North and Erica Henderson’s The Unbeatable Squirrel Girl. It’s so much fun! People really like that kind of thing, and they’re hungry for it, so no, no problem finding an audience!
L: I actually use The Unbeatable Squirrel Girl to sell Adventures of Superhero Girl in my store, like if people need something else to read along those veins! When you first started out, was the comics industry alienating at all?
FEH: No, absolutely not! Comics have been really good to me. It’s been incredibly welcoming and now that I’m a published writer, I feel like I have a voice in comics. The Nameless City is my eleventh book, and it’s been a positive experience.
L: And you do comics full-time now, right?
FEH: I’ve been doing them full-time since 2008, so it’s been eight whole years!
L: What kind of schedule do you keep, or is just a matter of getting yourself motivated to write whenever?
FEH: I definitely keep a schedule, where I work six days a week and keep regular hours. I wake up, exercise, and try to be at my desk by a certain hour, take a break for lunch. I had an intense schedule the last eight months or so finishing up the second Nameless City book, and just worked crazy hours. I absolutely recommend to anyone trying to do comics full-time to keep a schedule. It’s important for your well-being and mental health.
L: Did you do everything yourself, from writing to drawing to coloring?
FEH: I didn’t do the coloring myself, because I’m really slow and I would much rather work with someone who actually knows what they’re doing! – laughs-
FEH: I do both actually. I do thumbnails and I do my script by hand. I fill a spiral notebook with thumbnails and very rough dialogue and then I go type it up and give it to my editor. Once it’s approved, I start pencilling and inking.
L: Do you have a project in the future that pushes you out of your comfort zone and challenges you in a different way?
FEH: The Nameless City is that for me! It’s a fantasy world that’s historically based. It was based on my interest in 13th century China and it’s a story with a lot of challenging themes. There’s this city that’s a place of conflict with strife and racism and I wanted to deal with those issues in a way that was thoughtful and challenging. Hopefully I did! We will see what readers and reviewers say!
L: As far as your work on adaptations, for instance, The Last of Us: American Dreams, did you get to play the game prior to working on the story?
FEH: I did not, because the game was not yet finished! What I was given when I started working with the game’s writer, he basically gave me the script. I got to know the story and the characters, but yeah, it wasn’t quite finished, and what actually happened, he brought in this character that we’d created for the comic into the game’s narrative, which was really wonderful. I definitely got to be privy to NaughtyDog’s creative process. I have since played it and it is super scary though. I’m a total chicken when it comes to horror. It was a rough one to get through, even though my favorite game of all time is Resident Evil 4 for some reason.
L: Do you have a favorite thing to draw, whether it’s something you doodle or otherwise?
FEH: You’re going to laugh at this, but my favorite thing to draw is people having deep emotions. I love the scenes in any of my graphic novels where people are going through a lot of emotions, right? I really like drawing people in the middle of huge emotional breakdowns. For me, the best way to convey emotions is to decompress a scene and give characters time to react and act it out on a page, so it’s like…I have a joke. When I do a graphic novel it’s like 250 pages long and you get 50 pages of plot and 200 pages of people staring at each other. – laughs-
L: Are you ever conscious of inserting yourself into your stories?
FEH: I’ve drawn myself and my friends in the background of a couple of scenes, like in Nothing Could Possibly Go Wrong, there’s a crowd scene at a robotics competition and I drew all of my friends in one scene. I do it so I don’t have to come up with designing characters!
L: My last question is what are you currently reading that you would recommend?
FEH: I have con brain at the moment, but I just finished the fourth trade of Ms. Marvel. Oh my gosh, I’m completely blanking! Oh! I’m reading this manga called A Silent Voice, that is so good and will break your heart. I’m really into that series, and I think it’s amazing.
Be sure to check out The Nameless City, which is now in local comic shops everywhere! It’s an amazing story and worth your money!
In case it’s somehow slipped your comic reading radar, The Wicked + The Divine is one of the top selling Image comics in the past two years. From the amazing creative collaboration between Kieron Gillen, Jamie McKelvie, Matt Wilson, and a smattering of guest artists in later issues, WicDiv is a tale spun with a particular kind of godlike charm and magic although it centers around a regular girl named Laura. Laura idolizes members of The Pantheon (gods who become mortal human superstars for a very brief two year span every 90 years). The story is a fantastic examination of fame and celebrity, idolatry and blasphemy, and with such a colorful cast, I couldn’t help but make it the subject of a Fancast, especially since WicDiv has been optioned for a TV show by Universal TV!
Laura Wilson is our teenaged South London protagonist. It’s through Laura’s rose colored glasses that we encounter each god, and feel what she feels, namely a fangirl’s yearning to be part of the Pantheon.
Casting Choice: While the English born Gugu is in her early 30s, she has a critically acclaimed background in acting, and, to me, appears youthful enough to play Laura if she ends up being aged up to early to mid-twenties.
Secondary Choice: Alternatively, Laura could be played by upcoming X-Men: Apcalypse star, Alexandra Shipp, even if her filmography isn’t as extensive…yet.
It’s safe to say this Bowie inspired leading lady snatched all of our hearts from the very first second she graced a panel. She kept us guessing and lusting for more, and the creative team certainly made sure she was as irresistible as possible.
Casting Choice: Her most famous franchise aside, my choice for the androgynous, nihilistic, and smug Lucifer is Kristen Stewart. She positively shines in her independent film choices for the most part, and it would be interesting to see her embody the chief fallen angel herself. My biggest issue is whether or not Kristen could sell that signature McKelvie smolder.
Secondary Choice: Perhaps Evan Rachel Wood would be a better choice. She can definitely do predatory as seen in her brief stint on True Blood, and could bring a touch of lightness to the role.
The ethereal sun goddess Amaterasu is benevolent and kind, and our first introduction to the Pantheon in issue one. I felt that any actress cast should have an immediate like-ability to them, along with the potential to play such an easily wounded beauty.
Casting Choice: This reincarnation of the Shinto deity could absolutely be done justice by Once Upon A Time alum, Emilie de Ravin, assuming time could be made in her busy television schedule.
Secondary Choice: My other pick for donning the immaculate white dress? Holland Roden of Teen Wolf fame.
Although he comes off a bit cold, anyone shouldering the egotistical mantle of this particular sexually fluid god has to be able to balance a little bit of Kanye and a little bit of heart.
Casting Choice: One of the stars of Fox’s increasingly popular drama Empire, Jussie Smollet has proven he can play a character with heart and a metric ton of musical talent, but it would be such fun to see him tackle such a darker character.
Secondary Choice: The same could be said of rising movie star, Michael B. Jordan, even though he might have other offers on the table following his performance in Creed.
Casting Choice: Assuming money isn’t an issue, there’s no need to fix what isn’t broken since the wild and insatiable Sakhmet is already based on popular songstress, Rihanna.
Matriarch supreme Ananke commands your attention, and as the only immortal not to be reincarnated every cycle, I think she is quite possibly the most interesting character in the series thus far.
Casting Choice: Watching the Dame Judi Dench scold anyone leaves an impression, and she’s one of the few people I’ve watched who can make a whisper seem menacing.
Black leather, abs, fangs, and perfectly tousled hair make up the bad boy, Baphomet, but there’s definitely more than meets the eye. Easily one of the more fun members of the Pantheon, his character provides room for puns, lots of dramatic flair, and a healthy dose of flirtatious dialogue
Casting Choice: As there’s “none more goth” than he, except perhaps The Morrigan, Baphomet requires a brooding actor who could definitely fill the shoes of the rock star celestial being, like Game of Thrones’ Kit Harrington or Teen Wolf‘s Tyler Hoechlin.
It’s easy to pigeonhole The Morrigan (Badbe, Gentle Annie, Morrigan) as Baphomet’s lover and leave her there, but this three-in-one goddess has layers upon layers.
Casting Choice: Kaya Scodelario, Alexandra Daddario, and Anna Popplewell as a collective, or on their own, possess the vulnerability and ferocity of the Irish goddess(es) needed to accurately bring her to life.The Morrigan’s shapeshifting skills could also provide an easy explanation for the different faces, should the show cast three different ladies as the Queen of the Underground.
The moment Inanna was introduced into the comic series, my mind immediately connected the him o the character Felix Dawkins from the Canadian sci-fi television series, Orphan Black. Normally a goddess, his purple aesthetic and sweet nature makes for a touching addition among the more rough members.
Casting Choice: Looks aside, Jordan Gavaris has proven himself proficient at portraying a complex character in a television series, and if someone with casting abilities hears my shouts on the internet, perhaps we can see him play this Prince-ly role.
Mentions of Tara were hard to come by in the first two arcs, but writer Kieron Gillen delivered one hell of a message when we got a whole issue dedicated to her, a message I hope will translate to television. I am loathe to say more about this casting, if only because we have so little of Tara to go on, and I don’t wish to spoil anyone!!
Casting Choice: Since Tara does not speak much outloud and her story revolves around her beauty, I chose gorgeous model/actress Shay Mitchell, probably best known for her work on Pretty Little Liars.
Since I have yet to cast Minerva, Woden, Dionysus, or Urdr/The Norn, tweet me your choices using the hashtag #SCFancastFriday!