The Super Nintendo – or the SNES for short – celebrated its 25th birthday this week. Granted this may not mean much to the Sega faithful from the 80’s and 90’s, but as I’ve mentioned in previous posts I was a Nintendo kid growing up. My formative game time came courtesy of the original Nintendo Entertainment System. The Super Mario Brothers / Duck Hunt double cartridge for NES sank so many of my hours that it would be tough to tabulate how many fire flowers I digitally ingested or how many rounds I popped off on my Zapper light gun. When I discovered RPG’s and action/adventure games, that would put my hours logged shooting ducks to shame. I liked the obscure stuff – the stuff that none of my friends had, so I had some stock in trading cartridges with them like Yo! Noid and Seicross. And of course, my personal favorites Final Fantasy, Dragon Warrior, The Legend of Zelda, Ninja Gaiden and The Goonies II.
My friends and I all thought we were in the golden age of video games, but little did we know that the next-gen console introduced at the turn of the decade would change how the game is played forever. And you know, we were kids. That’s not an exaggeration even given my penchant for hyperbole – in 1990 the Super Nintendo, affectionately known as the SNES, changed everything.
Back then terms like “16 bit” didn’t really mean much to me – all that I was able to see then was how I could do more things, and how games were deeper, and how the technology now existed to make better music and more memorable stories. We had a unit at home now that brought the flash of the arcade to our living room, and gaming went from single player to social time with friends. But still, what was so special about the SNES that brought about this change? It even overtook the Genesis, its 16-bit rival from Sega, which was already on the market with a number of games available.
First off on the list of excellence was the SNES controller. This was the first console controller to feature six buttons with triggers on the corners to make gameplay more complex and fun. This stomped on the Genesis, which only gave us 3 buttons to play with. Sega was forced to make a 6 button version in 1993 to keep up. Anyone who’s played Street Fighter II Turbo and tried to pull off Vega’s jump dive on the Genesis will more than surely attest to what kind of pain was removed just from having more buttons. And that was one of the things that made it great – a six button controller made arcade fighters playable without a cabinet, and more importantly, without the aforementioned pain. It played right into the control scheme of the Street Fighter series with 3 punch and kick buttons each. Even Mortal Kombat titles needed 4 to be played cleanly – 2 each for punch and kick buttons. So instead of standing around in an arcade bleeding quarters into a game for play credits, round robin “winner keeps playing” sessions were how we did things. And good lord was it fun – the multiplayer of our time.
The controller setup was copied and used as a standard for generations to come. Look at your current PS4 and XBOX One controllers. They may have a couple of extra triggers and thumb sticks but what is the core control? 4 buttons, arranged in a diamond, with triggers on the side. Even though it was a big jump from the A and B buttons on the 8-bit NES, it let players have a control method that became second nature.
The controller was only as good as games that were made for it, and the titles pumped out in addition to arcade fighters for the SNES were legendary. Upgraded games with familiar characters came to life on the screen, starting with the Super Mario World title that shipped with the console. That game on its own took existing IP and brought it into a new generation with scrolling levels, a vast world map to travel and multiple power ups.
Even the pure graphical power, clearly able to be seen when dozens of cannons with moving projectiles came at you on side scrolling levels in World 8 left a player wondering what else this machine could do. The Legend of Zelda was upgraded and we had a new adventure with A Link to the Past, arguably one of the greatest video games of all time. And with each game release, developers showed what was possible by pushing the SNES engine – Pilotwings. StarFox. Donkey Kong Country. F-Zero. Each great in their own way, each memorable for different reasons, and each being a genre flagship on which future titles for future systems would stand on the shoulders of. It was quite literally a Super Nintendo. Better tech meant more colors, music with enough tones to provide mood, and it even dabbled in 3D gaming with the help of the SuperFX chip (self contained without the add-ons Sega was investing in, I might add).
And I must make special mention of one of my favorite games of all time, Uniracers. Thanks for wrecking that one for us, Pixar Legal.
Final Fantasy fans in particular were given installments II and III in the series, re-branded from the Japanese IV and VI. Again, these games opened the door to what was possible when technology allows for good storytelling, and elements and themes of these games are even visible in the upcoming Final Fantasy XV.
The SNES became more than just a game console. It was a solid proof of concept that games as a medium could tell a story and draw players into a virtual world where they could connect with their characters, require them to even take notes on some of the more complex puzzles, and give greater choice to the player on how he or she wanted the game to go. It launched an era that made games evolve from mindless entertainment to a real digital experience. And from indie developers to triple A studios, it’s a legacy that still influences what a game should be.
Okay Whovians, let’s do the math.
Able to overcome limitations of time and space? Check.
Has appeared in varying “versions” of himself for different generations? Check.
Has a completely badass-yet-unlikely form of universal transportation? Check.
It’s official — Santa is a Time Lord.
How about leaving him at treat worthy of this title? Time Lord Gingerbread Men!
This is just a matter of taking your ordinary gingerbread men and jazzing them up a bit…something that becomes a pretty fun parent/kid holiday activity, particularly if you like to eat frosting.
Okay, since this is more about the decor than the flavor, I’m not going to commit you to any new and revolutionary gingerbread recipe. Find your favorite gingerbread (or sugar cookie) recipe, as long as it’s one intended for shaped cookies. I’ve used plain old Betty Crocker gingerbread mix for the little Whos shown in the picture above, but any brand will work for this.
Tip: When I’m in the mood to be more “authentic” I like to use the cookie and icing recipe Ray Keim (remember the Haunted Dimensions guy?), uses for his fantabulous gingerbread homes.
Take plain old gingerbread man cookie cutter and get your 11 Time Lords cut out. Leave a little dough left over to cut out a rectangle for a Tardis. You can’t leave out your Tardis, after all.
Plan out your designs while your cookies bake. Now, since these are cookies, we’re not going to get too elaborate, but simply give some “hints” to each Doctor’s distinct look. I’ve included some templates the geeklings and I cooked up, but feel free to outdo us in imagination! That’s what it’s all about. Don’t forget to leave some cookie scraps to make simple accessories like the Eleventh Doctor’s Fez or Seventh Doctor’s umbrella, you can attach with icing once they are done.
Once your cookies are out of the oven, wait until they are completely cool before icing. This is the hardest part for my kids (and, yes, for me too). Pre-colored cookie frosting works best if you are dealing with kids, since they often come packaged with easy-to-use tips for designing.
Tip: Mix your own food coloring into plain royal icing for more specific colors (like that Willy Wonka-mated-with-the-Easter Bunny’s mutant offspring get-up the Sixth Doctor wore. Seriously, what even is that?) or create your own! Most basic icing recipes are as simple as mixing about a half pound of powdered sugar with one egg white.
Our favorites turned out to be, not surprisingly, the Fourth Doctor’s awesome scarf and Tenth Doctor’s red sneakers, but aren’t they the two best Doctors anyway (debate your own favorites among yourselves, here).
Want to go beyond cookies? Lightly poke a hole in the cookies and string them together to make edible ornaments! Or place them out for Santa and see if bring his sonic screwdriver with him, because I’m betting he has one.
Want to create these for your friends for the holiday season? Share your photos with us on Twitter @SubCultured!