Mirror’s Edge Catalyst
After years of off/on talk about another Mirror’s Edge game, the beautiful if flawed game finally has an official sequel. Mirror’s Edge Catalyst puts you back in the shoes of runner Faith trying to subvert a number of wildly powerful corporations controlled by a man named Gabriel Kruger. The demo starts off with Faith getting out of jail and having the guards basically be huge jerks to her. Once she’s back on the street, some snot nosed punk whose name we’ve thankfully forgot, takes off her government trackers and gets her back on the streets. He’s mainly annoying because he keeps questioning Faith’s abilities and come on, dude, she just got out of jail.
Anyway, the first part of the demo is on the rainy, dark streets as you try to get your runners legs back, jumping over and under obstacles and trying to keep a constant flow. The visual tone of this section is markedly different from most of the original Mirror’s Edge games with its dark colors and messy environment. As you burst through a door, the demo whisks you away to the rooftops at some other time with a style far more familiar with stark whites and a clean environment to run in. The only difference is the biggest one — you’re in an open world. Yes, the huge shift from missions to open world means you can now freerun across the city and explore in a non-mission context, something definitely lacking from the first game. Missions are placed around the environment, in the style of Assassin’s Creed, so that you’re never taken out of the game.
The desire to not break the flow of the game also translates to the gameplay as well. As you keep your running flow going, there are subtle atmospheric differences like a change in music or an increase in speed, giving you subtle ways to feel like running and keeping a flow are important. In that vein, there are really only a few buttons for freerunning, one for upward movement (jumping, climbing, swinging) and one for downward (sliding and dismounting). This configuration makes running a breeze, which is good because combat actually becomes easier the faster you are.
The demo has a few missions to do including a race, hacking a billboard, and delivering a package from one place to another. Running between missions and objectives felt really free, a feeling that Mirror’s Edge has always been pretty good at instilling. The missions themselves weren’t particularly hard and the only one we couldn’t do as good as you could at was the race. We blame the obnoxiously loud volume of the EA booth.
The game’s story promises to focus on Faiths’ origin, fleshing out our favorite runner in more detail. Unfortunately, we’ll have to wait until February 23rd of next year to get it. In the meantime, we’ll be painting our eye and buying red shoes. Not freerunning, that looks hard.
Unravel
Arguably the smallest game that made the biggest splash at E3 this year was about a little guy made of yarn. Unravel is a game about the connections between people told through the eyes of a little creature made of yarn solving puzzles and going on adventures. The idea behind the game is that it’s harder to do things the further away you are from people you love. With that in mind, Yarny starts coming unraveled the further you progress through the stage, meaning you have you find more yarn to rewind yourself as the level progresses.
The demo starts off with a short video of an elderly woman looking at old photographs and smiling at them, reminiscing over tea at her table in her small kitchen. She then walks upstairs with her bag of yarn, taking care to adjust a baby picture on her way up. A small ball of red yarn then bounces out of her and we take control of Yarny from there.
One of the best things about this short demo was how well Yarny was characterized. From the moment you take a step out of the front door, he’s looking around, taking in the world around him. Any time you stop moving, and even a bit while you’re running, Yarny is constantly looking at stuff in the environment, showing how curious the little guy is.
The yarn mechanics also make for interesting puzzles to solve. You can rewind your yarn to pull yourself back up to an area if you’ve gone to far or done something wrong. In that sense, there’s no real way to fail a puzzle. Sure, there are environmental hazards like deep water and toxic materials that can take our little friend out of commission, but there’s no failed puzzle.
Yarny can also swing from his yarn to get in to new areas or cross gaps, kinda like a red, cuter Indiana Jones. You can also attach your yarn to two different static points to create a bridge or a trampoline for yourself. Using these simple mechanics, we take Yarny through the old woman’s front yard and very quickly get spooked by a butterfly. It’s adorable. You also come across bits of memory, which represent themselves as kind of blurry picture formed by light in the sky. This one in particular is of a smiling child running through the grass. The yard is basically a tutorial level, showing you how the yarn works, how attaching and swinging work, and letting you solve a few puzzles.
The second half is where things get intense. Yarny is in a dark forest while it’s raining outside. He still seems pretty excited to be outside until lighting strikes. His whole body language then changes to one of fear. Our friend is hugging his arms together, walking more slowly, and those same eyes that viewed the environment as a wonder now view it as potentially a threat, a big, scary threat. Yarny stumbles out onto a road and very nearly gets hit by a car, which really cranks at your heart strings, making you feel simultaneously bad for our friend and angry at the car that almost hurt him. Once the road is crossed, you’re met with a series of more intense puzzles, making you create and disassemble multiple trampolines or have large leaps of faith. The memories you find also take a more dark turn, one showing a man being dragged away by suited men, and another of people in hazmat suits pushing toxic barrels.
We were hurried out of the room before we could complete the demo, but what we saw really captured us. Yarny is our new best friend and the mechanics, though simple, are so much more charming through the eyes of this innocent protagonist that this is toward the top of the list of games we want to play.
Battlecry
Free to play game seem to be all the rage these days, specifically free to play versus games. Bethesda’s answer to this growing market is Battlecry, a 4v4 class-based shooter. The demo put us in a match of control points in which each controlled area added points to a total until time ran out. There were only 4 classes to choose from in the demo, but they were all very different form one another. From stealth killers to long shots to tanks, we weren’t bored by the class selection at all.
The demo was relatively short and unfortunately, it didn’t come with a tutorial beyond a sheet of paper with buttons on it. It took us until about halfway through to pick a class that we actually enjoyed and figured out how to use effectively. By that time, the other team had already beaten us back to the point that it was hard to make a comeback.
Regardless, the gameplay was fun, especially for the ranged character we played. As you aim longer, the damage your shot will do increases. He’s also got a few special abilities like stealth and shot modifiers that made him a lot more useful, if only toward the end of the match, when we figured out what everything did.
Battlecry is opening itself up to demo soon and you can sign up for it on their website.
Mass Effect Andromeda
Fans have been clamoring for any news of the new Mass Effect since a brief mention of it last year. This year, a brief teaser trailer was shown of someone flipping through images of planets to the tune of Ghost Riders in the Sky. They select a planet, turn around and walk toward the camera. The N7 ensignia flashes. Crowd goes wild. We then see the return of the planet buggy, a wee bit of jet pack double jumping, and a brief flash of combat followed by the title: Mass Effect Andromeda. No word on a release date yet, but as soon as we know, we’ll start squealing like children again.
Star Wars The Old Republic Knights of the Fallen Empire
If haven’t been put off by the unnecessarily long title, welcome to the description. Star Wars TOR is getting a new expansion called Knights of the Fallen Empire. The video shown in this press conference was a prequel trailer, mean to set up the expansion by telling the tale of two twins raised for war, ultimately culminating in one in losing control of his anger and killing his brother. A very tragic place to start off a story, but also very interesting for an expansion. The expansion is set to launch on October 27th of this year.
Unravel
EA debuted a new IP staring a cute little character made out of yarn. The concept behind the game is to show how it’s more difficult to do things the further you are from your friends and family and how important it is to bring those together. The way this manifests in the game is that your character starts unravelling throughout the level and in order to get past a certain section, you have to use your yarn in clever ways to bring things together or connect places so you can advance. It looks so cute and heartwarming, the trailer alone is enough make most tear up.
Mirror’s Edge Catalyst
This sequel has been a long time coming. The first game was gorgeous and its sequel is no exception. Catalyst dives in to Faith’s origin story in a beautiful, but decidedly dystopian world. The most striking difference about this game and its predecessor is the colors. Mirror’s Edge is known for its stark whites, reds, and oranges, but this game shows no unifying color scheme, but rather a more realistic approach to color. That being said, the gameplay, graphics, and art all look top notch. The gameplay doesn’t seem much different, but as you may suspect, the leap to the current gen hardware does wonders for Faith and her world. This is definitely a title to keep your eye on.
Star Wars Battlefront
Fan favorite Battlefront poked its head out for a bit at EA as they played through a Hoth-esque mission switching between both sides of the battle. In the demo, we caught both types of combat — first person and third person — and the seamless switching between the two. If you prefer more traditional Battlefront views, they’ve got that, and if you prefer something more Battlefield-y, they’ve got that too. The ability to control well known heroes is also back, with a brief showing of both Darth Vader and Luke Skywalker. They also briefly showed controlling an AT-AT to attack a rebel base and flying both an X-Wing and a TIE Fighter. All of them look awesome, but it is a bit disappointing that we won’t see space combat in this game. The game looks gorgeous, fast paced, fun, and, above all else, Star Wars.
My new years resolution was to play fewer video games.
I realized this wouldn’t be impossible unless I simply loaned out my game consoles. So I did. I got a lot done. And now I got my stuff back because the holiday bum rush of triple-A games are upon us and I couldn’t resist. My gold membership has expired since that time obviously so I am just playing single player games at the moment.
I recently got done playing Assassins Creed Brotherhood, followed by Batman Arkham City, and finally a little Gears of War 3. There was a constant theme I noticed throughout the games that has been coursing through games the past few years, so to most of you this won’t be any great revelation.
1) Since when did every hero, assassin, adventurer, etc learn parkour.
If you aren’t familiar with parkour go ahead and watch this video (or any other one) and catch yourself up a little.
Please enter the url to a YouTube video.Seriously. I know parkour blew up a few years ago in the states and then what? Game developers saw it and said, “Well since everything else in our game is complete fantasy and entirely impossible, we should at least make them move realistically. I mean come on… the fans will absolutely tear us to pieces if we don’t give our billionaire superheros and ancestral-dna-time-travelers parkour to ground them in reality“???
Prototype, Infamous, Prince of Persia, Uncharted, Red Dead Redemption, Saints Row, Just Cause, Assassins Creed (1,2, Brotherhood, Revelations, and 3), Mirrors Edge, Crackdown, and even upcoming games like Resident Evil 6 and Prey 2. I swear if the next Mario game trades in the Tanooki suit for parkour I will be done. Just done.
2) When did the game industry decide ripping off Hans Zimmer and John Williams was the way to go with soundtracks now?
Remember when you could hum your favorite video game tunes. Try humming a new triple A title. Unless you can hum with the might of the Transatlantic Orchestra you are probably out of luck. And I can’t even say that all games rip off Hans Zimmer. Some games like Crysis 2 are actually composed by Hans Zimmer.
I get it. I think… Our games need to have the same dramatic tension in them as movies.
WE ARE DEFINITELY ON THE CUSP OF GAMES BEING SEEN AS LEGITIMATE ART. Definitely…..
….As we beat people with dildo bats.
Split people in half with samurai swords
Teabag each other in Halo
And score bonus points for shooting up an anus
Step aside F. Scott Fitzgerald. Video games are here to show you real art.
Look, I’m not saying games shouldn’t have dramatic music ever, but what I am saying is that it shouldn’t be the standard. Use it when necessary, which is not all the time. Taking a crappy melody and playing it with a violin doesn’t make it good. It just makes it a crappy melody on a grand scale.
3) TAKE COVER!! TAKE COVER!! TAKE COVER!!
Look. When Gears of War hit the scene it changed the game. Even though the change was the most obvious thing in the world. Should I stand in front of my opponent as we both unload a machine gun into each other or take cover. Duh. Now… Time Crisis did the cover system wayyyyyyyy before Gears of War, but Time Crisis was also an on rails shooter. To some degree Metal Gear Solid and Killswitch helped push the cover system even farther, but not until Gears of War came out did every game and it’s dog decide it too wanted a highly polished cover system.
Problem being, most games that aren’t Gears of War have a polished terd cover system. Most of these cover systems are terrible. And on top of that, cover systems are kind of a broken mechanic in third person, giving advantage to those behind cover by letting them see around corners without actually exposing their characters and penalizing mobile characters. I would list a game with a cover system, but hell, you are probably playing one right now. Developers just stop… please? And use the money you saved on a sub par cover system and design something that will really separate your game from the flock and make it memorable. Innovate a little, ya know?
As much as I liked the Mass Effect series, it’s cover system was a steaming pile of poop. For all the novelty of the games they couldn’t come up with something more interesting? Batman Arkham Asylum/City found a way to incorporate it in its stealth segments without it being needed for the majority of combat. Comparing apples and oranges I know, but still, I really feel the cover system is becoming a crutch and a cash in to certain games.
Some games do it right I feel, like Uncharted 2 and 3 and the above mentioned Batman. It might not be the most inspired cover system, but it fit with the game and didn’t take away from it.
When all is said and done, it feels like I am playing the same hero over and over again in these games, just re-skinned. I’d love some new game heroes =/
RANT MODE: DEACTIVATE.