In an industry that is filled with space marines, bald military types, and professional killers, stepping into the world of Deer God, by Crescent Moon Games, was incredibly refreshing.
Deer God starts off laying down the story hard as an omnipotent Deer God requires the player, a young fawn, to right the wrongs of the crimes against nature. But you are no ordinary fawn. Through some sort of soul transference, the player is actually a hunter who died in a accident while shooting an awe-inspiring stag and is reborn as a fawn. And only when you have gathered enough karma will the Deer God return you to your human body.
The gameplay will remind you of endless runners like Canablat, or other roguelikes where environments are procedural generated. However, the first thing you are likely to notice is the pixel art style graphics. The art style is very pleasing, with good use of color and beautiful detail in everything you come across in the environment. The foreground showcases some great lightning techniques and particle effects, and there is a nice collection of critters to encounter, help, fight, and defeat.
Galloping around as a four legged fawn feels different then controlling a humanoid runner. The game will have you monitoring a hunger meter as well as health bar. Food is dropped all around the stage for you to keep that bar full, but lurking predators, hunters, and other animals will seek to deplete your health bar. They are pretty standard mechanics and function as they should.
There are other abilities to acquire, most of which you will get from solving basic environmental puzzles, or just found about in the world. What starts as a game with just a single button tackle, ends up being a mad dash of accumulating powers such as fireballs, planting bouncy mushrooms, and lightning bolts.
As you keep your furry avatar alive, the fawn will begin to grow into an adult, increasing its speed and strength. This is where the roguelike features come in, because once you die, you will lose the growth of your deer when you respawn. In the Normal difficulty mode, you will find yourself respawning as a newborn fawn at checkpoints, whereas in the Hardcore mode all you will find is perma-death. In true roguelike fashion.
Deer God does have boss battles as well to use your newfound powers on. Most of these bosses seem to be found randomly in the world, so you may not run into the same ones at the same times through different play throughs. Fighting the bosses showcases some of the more tactical moments in the game, whereas fighting regular enemies felt shallow.
The biggest enemy of Deer God is repetition. Sure, this genre calls for a certain amount of it, but after a few bosses, a few puzzles, and a few deaths, I found that the fun had diminishing returns. The procedural generated moments could cause some confusion or stress as well. If you have certain goals or ideas in mind, the progress may become hindered due to the procedural environment not quite working with you or giving you what you need.
As you defeat enemies, your karma bar will increase. The goal of Deer God is to get that bar completely full. You have to be careful of what you are doing as you can accumulate bad karma as well. Bad karma has many functions from unlocking different abilities, to punishing you for killing innocent animals. Acts such as furry genocide may have you returning to the world as a rabbit or another small animal that you will find useless in combat. You will need to do something special in game to revert yourself back into a fawn, so all is not lost.
There is a multiplayer mode in Deer God as well, where two players can work together to solves puzzles. The idea is to just survive as long as possible. There are no quests, and if one of you dies, the other one has to mate with another deer to create a fawn. If both player’s deer die, the game comes to an end. It was fun enough for a short while, but with nothing guiding you or no real goals, I found multiplayer to be a one and done experience. The woes of repetition unfortunately follow into this mode as well.
Deer God is a pretty and inoffensive runner, but it also feels a lot like many mobile games I have played. If you need a calming title to play on the Nintendo Switch, Deer God‘s identity shines through with its focus on nature and playing as a fawn.
How do you follow up an almost flawless first issue of Doomsday Clock, that not only established a new status quo for the world of Watchmen but also seamlessly integrated a mystery involving Superman? Don’t forget with art and writing that feels like Moore and Gibbons never left.
Well, if you’re Geoff Johns and Gary Frank, having Rorschach eat Batman’s breakfast isn’t a bad place to start. But we’ll get to that.
Issue #2 of Doomsday Clock picks up right where we left Ozymandias, Rorschach, Marionette and Mime. Sticking with the classic 9 panel grid for most of this opening, we start in Nite Owl’s abandoned basement and are shown two interweaving stories. Mime and Marionette are carrying out a heist gone wrong some time in the past, and Rorschach and Veidt in the present debating the merits of trusting two hardened criminals to save the world.
The arrival of Dr. Manhattan during the heist is a fun unexpected moment that reveals why Marionette is such an integral part of Ozymandias’ plan. Whether or not he’s fully aware of why Manhattan spared Marionette’s life remains to be seen. It certainly appeared that Manhattan was hesitant to kill a pregnant woman. This contrast nicely echoes the Vietnam sequence of the original Watchmen where The Comedian demonstrates he has no such qualms.
Then it’s off to the DC universe without a moment to spare as the Watchmen’s world is nuked into oblivion. This whole segment felt rushed and convenient compared to the rest of the issue. Perhaps I was hoping for a more intricate system for travelling between dimensions than a throwaway of, “Oh, its ok, I’ve installed a new button in the Owl ship”.
However, this is only a minor gripe as I can understand that Johns is more interested in showing how these characters interact with the DC universe than how they get there. What’s more interesting is where the Watchmen initially land, in an almost exact reproduction of the funfair from The Killing Joke. It’s a nice nod to Alan Moore’s other DC work and potentially an indication of the way Johns intends to characterize Batman and the Joker for the rest of the story.
Here is where our team splits, as Ozymandias and Rorschach attempt to recruit Bruce Wayne and Lex Luthor to their cause, whilst Mime and Marionette are restrained aboard the Owlship. At this point, Gary Frank’s art goes from good to great, as we are treated to some brilliant visual storytelling, mixing Watchmen inspired visual cues with Geoff Johns’ humour and wit. The Owlship bursting through the Bat Symbol and Rorschach’s exploration of Wayne Manor are particular highlights. Rorschach being distracted by a free breakfast leading to him notice a tell tale breeze under the grandfather clock is an amusing and appropriate way for that character to unearth Bruce Wayne’s big secret.
Ozymandias on the other hand has less luck convincing Luthor, who has reverted back to his evil business tycoon demeanor that readers have not seen since before Forever Evil. Luthor questioning Ozymandias’ intelligence after having the plot of Watchmen explained to him feels like Johns winking to the reader about the more ridiculous aspects of that series finale.
We are then left with not one, but three, cliffhangers as a seemingly resurrected Comedian attacks Luthor, Mime and Marionette escape into Gotham City, and Rorschach is confronted by a hungry Batman. Hopefully the Comedian’s appearance is not all it seems, as I feel that bringing back this character undermines the importance of his murder in the original Watchmen. Perhaps it’s tied to Ozymandias brain tumor. We can only wait and see.
Overall, this issue continues the high quality established by the first, with John’s doing an admirable job of echoing the writing style of Alan Moore and Gary Frank bringing beautiful and inventive imagery to every page. My only negatives being the protagonists convenient journey to Gotham and the reappearance of the Comedian, though these do not detract from the story overall. I look forward to seeing where this story goes next and how one gruff vigilante will come to terms with another gruff vigilante eating his pancakes.
The comics industry went through a lot of growth in 2017, some of it good and some of it bad. Through shifts in-universe, massive story events such as Marvel’s Generations and Legacy initiatives to DC’s Doomsday Clock, and questionable PR decisions from most of the big publishers, comics as a whole seemed kind of shaky.
Luckily, the year also saw a bevy of new and old voices, many of whom find themselves on our list of top comics of 2017. We left off ongoing series and chose to focus on new stories and creative teams, all of which you can find at your local comic store! In no particular order, here are our top 10 comics of 2017!
Angelic
Art: Caspar Wijngaard
Super Sons
Extremity
Story/Art: Daniel Warren Johnson
Extremity is so damn special. Most issues leave me in my feelings, or swearing while holding my head in my hands, but it’s definitely one you MUST pick up. It’s Mad Max Fury Road meets Avatar the Last Airbender. It’s kinetic and brutal. I actually don’t want to say too much about it because it’s that good and I don’t want a single bit spoiled for you. Bonus: it’s only $10 for the first trade!
Steven Universe
Story: Melanie Gillman
Art: Katy Farina
Fans of the Cartoon Network show, rejoice! This ongoing series perfectly captures the voices of the characters and it’s episodic, meaning you can pick up any single issue off the shelf and have a complete standalone story. It’s great for little ones who may want to get into comics and hardcore show enthusiasts as well. There’s currently one collected softcover out too, just in case that’s your preference!
Batman: White Knight
Art/Story: Sean Gordon Murphy
Yes, I know a lot of you are tired of rehashed Batman stories featuring the same old formula of Batman beating up the bad guy and saving the city of Gotham. HOWEVER, the Batman: White Knight mini-series turns it all on its head in a refreshing, dark way. The series is about halfway through, but it makes a very big impression every issue. Be sure to pay close attention to those busier panels; Murphy tucks details in every corner. Issue #1 may be a little elusive to track down if you’re intent on a first printing, but it will definitely stay on your mind for a while after reading it.
Fence
Story: C.S. Pacat
Art: Johanna the Mad
If you need something to fill the Yuri!!! on Ice shaped hole in your heart, I can’t suggest Fence fast enough. As you may be able to infer, Fence is about a group of young fencers in a private school. There’s definitely going to be some drama, and there’s definitely going to be some romance. Granted, I have some bias as I love stories about tension filled high school slice of life experiences and I have a soft spot for fencing itself, so this was up my alley. Either way, if you enjoy attitude filled boys fighting with swords, check it out!
Godshaper
Story: Simon Spurrier
Art: Jonas Goonface
This was probably my favorite book out of 2017, if I had to choose one from this list. It’s also one of the hardest to try to summarize. In this universe, every person has a god assigned to them, usually bestowing some sort of skill or power. The story centers around Ennay, a queer “shaper” – which is to say, they change the shape of a person’s god. Those without a god are pariahs, like Ennay. It’s a fresh take and beautiful in every way.
Black Bolt
Story: Saladin Ahmed
Art: Christian Ward
This is another title where I have some bias, as I am a hardcore Inhumans fan. That aside, holy crow, please pick up a copy just to look at the art by Christian Ward. The man is a master as space psychedelics and his style is a pretty perfect complement to Saladin’s storytelling. Because Black Bolt can decimate everything ever if he so much as whispers, the dialogue can be a little light, but a glance into the inner workings of the Silent King is always pretty bomb.
Dead of Winter
Story:Kyle Starks
Art: Gabo
Dead of Winter is a popular survival horror board game where you have to complete scenarios and make tough decisions as randomized characters with different abilities. The comic it is based on takes these characters and runs with them in a free-for-all hilarious look at the end of the world. It’s a 4-issue series of pure fun, but I definitely think you’ll enjoy it more if you’ve played the board game! I almost always draw Sparky, a golden retriever who can withstand zombie bites, and there’s plenty of Sparky in this series, thankfully.
Runaways
I’ve missed The Runaways and they’re back in a perfect return of my favorite Marvel teenagers. While I wouldn’t start with this series because spoilers for the television show, I would suggest definitely, DEFINITELY, picking up the 2004 Brian K. Vaughan series first and going from there! Expect some angst because it picks up immediately where we last saw everyone. The creative team perfectly captures every single character and all their hang ups. Hmm, as I reach the end of this list, I realized most of these have some personal bias, but YOU KNOW WHAT, I READ A LOT OF COMICS AND I HAVE A LOT OF FEELINGS ABOUT THEM AND LIKE, 94 OF THEM ARE ABOUT THE GODDAMNED RUNAWAYS.
HONORABLE MENTION: The Family Trade
This is going to be a slow, delicious burn and I know those aren’t for everyone. That’s the only reason it didn’t make my top 10 list, but if you find yourself with a couple extra bucks, definitely pick up a really neat story about a family of assassins, particularly one clumsy one who finds herself in quite the pickle.
That wraps up my list, and it’s pretty varied if I do say so myself. I hope you find a couple of new favorites among them and feel free to tweet my way to discuss them (except Runaways cause inevitably I will CRY and that’s no fun for anyone!). Be sure to check out our other comics reviews and lists!
Sub Cultured stopped by PAX South 2018 to check out all the delightful titles this convention had to offer!
Party Hard 2
Party Hard 2 is the sequel to Party Hard, the 2015 stealth strategy game also showing you being the party pooperest murderer that there ever was. In the sequel, you want your Christmas bonus, don’t get it, and decide it’s time to rage. On everything. Like Hitman, you’ll be trying to kill targets and not raise suspicion on yourself. You can also blow a bunch of stuff up which is always rad. The immediate difference between this game and Party Hard is the 3D environment blended with the pixel graphics of its predecessor which creates a great style and is much easier to read what’s happening on the screen. The baller soundtrack and aforementioned visual style are the icing on this satisfying if grimdark game.
You can expect Party Hard 2 to hit at least PC in 2018.
Due Process
Strategic followed by chaotic 4v4 FPS gameplay is the best way to describe Due Process. A team tries to infiltrate a building and kill another team, and the other team is trying to kill their aggressors. There’s a number of tools each team can use, but none more important than the planning phase. Both teams get time before the match starts to plan out their attack — what walls to blow, doors to kick down, areas to block off, grenades to use. Our experience, however, is that the second something goes wrong with that plan, the team panics and then it’s anyone’s game. The game is incredibly fun to play with strangers, but even more so with friends that way you can say “I TOLD YOU TO COUNT TO 5 BEFORE INGRESS DAVE, WHO TAUGHT YOU TO COUNT?”
There’s no word on when this will be coming out, but definitely keep an eye on it for the future. You can sign up for their mailing list now and maybe get in to the alpha!
The Swords of Ditto
The Swords of Ditto is a cartoony action adventure game in which you’ll take control of the Hero of Legend in a fight against the evil Mormo. Oh, you died? That’s cool, there’s always another Hero of Legend just around the corner with a while new adventure. In fact your successes each life affect the next Hero of Legend The combat is fairly standard 2D action game, but the game’s bread and butter are the environments, art style, and characters you’ll meet along your way. The best part is the game features 2 player couch co-op, perfect for friends or loved ones to start a new adventure together. There’s frisbees, golf clubs, and big ol’ feet as weapons, awesome. Secret quests and dungeons to explore together, rad. Wanna speedrun it and defeat Mormo from the beginning? Go for it, have a blasty blast.
The Swords of Ditto is coming early 2018 to PS4 and PC.
Check out more of our coverage from PAX South 2018!
Aftercharge, Pato Box, Phantom Doctrine
Moonlighter, Tunic, Donut County
Sub Cultured stopped by PAX South 2018 to check out all the delightful titles this convention had to offer!
Aftercharge
Aftercharge is a 3v3 asymmetrical FPS game. 3 players play as a group of robots trying to destroy a number of energy extractors on the map. They’re completely invisible unless they’ve just been damaged or are directly in front of an enemy. They have the ability to resurrect their allies and also a number of abilities to help them sneak around the map. The enemy team is invincible and has abilities to either impede the invisible enemies or buff themselves. The resulting combat are a stressful mix of sneaking/seeking and frantically trying to kill/run away before invisibility comes back. It’s a great deal of fun, especially playing with friends.
You can look for Aftercharge coming to Windows, Mac, and Linux in Spring of 2018.
Pato Box
Pato Box sees you take control of a duck boxer doing what he does best — box. Even in situation in which it may not be applicable like opening doors, this guy’s a punching machine. He was betrayed on his way to the top of his boxing career and is ready to punch his way to the truth. The art style is stark black and white, which is a visual treat and so much fun to watch. The combat responds as well as you’d expect of something that looks like a Sin City Punch Out. It’s a unique experience and definitely one worth checking out.
Pato Box will be out this Spring for PC, Mac, Switch, and PS Vita.
Phantom Doctrine
If Donut County was the simplest game at PAX South 2018, Phantom Doctrine is definitely the most complicated, and not in a bad way. If you’ve ever played XCom and wanted it to be deeper on basically every level, this is exactly the game you’ve been looking for. Set during the Cold War, you lead an organization called The Cabal dedicated to fighting global conspiracy. The game takes major events from history that are all true, but where most of the game occurs is in “what if this happened”-type scenarios. Like in XCom, there are missions to go on that you can play through, and a home base to manage. As the base, you can look through evidence you’ve collected to try and piece together your enemies’ plans, recruit new operatives, brainwash captives, acquire more funds, and take the heat off your agents. While in the field, you can choose to operate with stealth or being aggressive, gather intel or rush to the objective. The game is really flexible to how you want to play it and how you want to spend your time. If you want to spend 20 hours in the base making sure everything’s perfect for the next mission, you can. If you want to speed run through the missions, you totally can. Missions also allow you to have special abilities like spotters, snipers, and grenade launchers, which come in handy when in a sticky situation.
If you’re ready to sink your teeth in to the deepest tactical game in quite some time, get hype for Phantom Doctrine coming in 2018 to at least PC.
Check out more of our coverage from PAX South 2018!
Party Hard 2, Due Process, The Swords of Ditto
Moonlighter, Tunic, Donut County
Sub Cultured stopped by PAX South 2018 to check out all the delightful titles this convention had to offer!
Moonlighter
Moonlighter is like if Recettear and a Roguelike had a baby. You play as a shopkeeper outside of an ever-changing dungeon. Your task is to sell goods to people. When you do, you earn money so you can get better equipment and craft better items to either sell or use yourself to go in to the dungeon. Clearing the dungeon will yield new items, which you can craft and sell in your shop, et cetera. It’s a big ol’ capitalism loop. The dungeon is different every time you enter, which makes it that much more fun. There’s 5 different entrances to the dungeon and characters to interact with so there’s presumably an end, but with the varying dungeons, bevy of characters to please, and loot to grab, you may not ever want to see it.
Moonlighter will be coming out in 2018 for Xbox One, PS4, PC, Switch, and Mac/Linux.
Tunic
Tunic has so much style that it hurts. Zelda is the easiest comparison — you’re a lone adventurer (in this case a lil’ fox) in a mysterious world who collects items that open up new paths. If Hat In Time is a cute-as-heck platformer, this is a cute-as-heck action/adventure game. The controls are tight and responsive and the combat feels fluid and satisfying. An extra layer of polish/intrigue to this game is the concept that it’s a game you’re just discovering that was made in a foreign country, so you’ll see parts of the manual in the game and all the text is in a made up language you don’t understand. Even the website has this language peppered about.
This game is one of the ones we were most excited by at PAX South, so be on the lookout for it coming out later this year to PC, Mac, Linux, and consoles in 2018.
Donut County
Once upon a time, @PeterMolydeux had a joke game description in which you play as a hole in the ground. From that, Ben Esposito created one of the most simple, but compelling games at PAX South, Donut County. The mechanics are simple — you play as a hole in the ground swallowing things up. The more you eat, the bigger your hole gets, which allows you to eat bigger things. Think reverse Katamari. Between levels, you’ll also get a glimpse into the lives of the citizens of Donut County which has been upended by this dumb hole. The art style is simple and effective, the humor isn’t overdone, and the gameplay, though simple, is satisfying.
Donut County is coming to PC, Mac, and iOS in 2018
Check out more of our coverage from PAX South 2018!
Aftercharge, Pato Box, Phantom Doctrine
Party Hard 2, Due Process, The Swords of Ditto