Another silent film from 1927, Sunrise: A Song of Two Humans is directed by F.W. Murnau and starred George O’Brien and Janet Gaynor. It was adapted from the short story “The Excursion to Tilsit” by Carl Mayer and went on to win two of the first Academy Awards, both Best Actress and Best Cinematography. At this point, I’m beginning to think of Janet Gaynor as my 1920s bae.
Sunrise: A Song of Two Humans
Luckily for me, Sunrise was also available on YouTube which I noticed after it appeared on my “Recommended for you” videos. I was initially worried since I remember reading that the film’s negatives were destroyed in a fire and that it might be one of those “lost” films, but luckily someone was able to make a copy for the masses to enjoy. It was a lazy Sunday afternoon when I began this movie about a sordid affair between a married farmer, The Man, and a floozy, The Woman from the City.
Right away, I was stunned with how hot George O’Brien was- A touch of Ryan Gosling mixed with Chris Evans. His character lacked any sort of spine and had zero concern for his wife, but his trysts with a pretty flapper from the city on vacation were saucy, and it wasn’t long until she pleaded with him to go back with her. While he objects because he has a wife, Margaret Livingston’s lustful city girl demeanor gets dark as she encourages The Man to kill his wife. “Just take her out for a boat ride and throw her over,” she coos at him. The Man’s faces are perfection during this scene, as are the dialogue cards while he struggles with what do. Cue the perfect, delicate flower that is Janet Gaynor as she agrees to a boat ride with the husband she loves dearly while the town’s old maids gossip about how unhappy their marriage is. Surely this is a chance for them to reconnect! Her happiness is beyond infectious as she all but skips to meet her husband for their daylight boat ride, but it’s not long as she realizes something is afoot. The acting is just phenomenal as The Man’s inner struggle comes to a head and he cannot bring himself to toss out his dear wife.
While F.W. Murnau’s sets aren’t particularly laden with details, his direction, especially with the lighting details, adds much to the atmosphere between characters. It’s also worth it to note this is the first time where the camera is in motion during a film, and at times it’s shaky, but a different touch from “7th Heaven.” The moviefone score was perfect. It crescendos at the most romantic of moments between our main characters, and added a blissfully sinister overtone to the early interactions between The Man and The Wife.
While I felt every second of the movie, my favorite scene is where The Man takes The Wife and kisses her good and well. It’s a dizzying, beautiful kiss, as they cause traffic jams, scenery to change, and it’s like the whole span of their love exists in just those few moments. It’s a fucking beautiful piece of film.
Sunrise: A Song of Two Humans was enjoyable, but as the pacing felt slow in places, I’m not sure it’s one I’d watch again. You can definitely find the film on Amazon or at your local video store!
SCreenings is a series of movie diaries from our staff, currently being monopolized for the daunting task of watching every Oscar nominee by one of our editors
Initially released in 1927 as a silent film based on a play, “7th Heaven” was among the nominees for the first ever Academy Awards for Best Picture. While it didn’t win, it made it’s mark on cinematic history. Starring Janet Gaynor and Charles Farrell, who went on to become America’s Lovebirds, and directed by Frank Borzage, the film did score awards for Best Director, Best Actress, and Best Writing.
7th Heaven
I should begin by saying the only silent film I can remember seeing is “Nosferatu,” which renders my expertise in this genre of movie completely nonexistent. I had no idea what to expect from a vintage story at 1:00 AM on a Monday, but as someone who enjoys the experience of a movie, I can say with certainty that there is a certain kind of magic here.
I watched Janet Gaynor’s petite and classically beautiful Diane live a miserable life at the hands of her abusive sister only to be left for dead when the devastatingly handsome Chico, played by Charles Farrell, intervenes. Like seriously, if you had told me I would be lusting for a man who has long since left this world, whose very existence I JUST learned about…well, I’d probably believe you! His tussled hair and strong face probably set many hearts aflame in the twenties! I’m assuming Diane and her bitch sister were “ladies of the evening,” based solely on a couple of vague context clues. Honestly, I’m unsure where they found money to live if they weren’t selling themselves in 1920’s era Paris. Either way, the slow buildup between Diane and Chico was touching, and the ending devastating, demonstrated by the large amounts of tissues I filled with the tears of my ugly sobs. My expectations were low, and to say this movie went above and beyond is an understatement.
Diane’s development from a timid waif to a strong willed person in charge of her own destiny was beautiful, and I found it very interesting that she was the one who inspired Chico to be okay with his feelings, and she was the one providing the backbone to this couple. Gaynor’s range of emotion for Diane is really something to behold. I genuinely can’t wait to see more of her acting. Chico also undergoes a character transformation. His first appearance shows him to be haughty, and proud of his disbelief in “Bon Dieu,” much to the chagrin of the local priest, but with a yearning to be more than a lowly sewer cleaner. It’s only through his relationship with Diane that he sees that there could be more to life than a bitter disregard for everything.
I am pretty sure there are a couple other Frank Borzage directed movies on my list, and if his eye for storytelling remains just as wonderfully paced and framed, I’m really in for a treat. My favorite, favorite scene has to be where Chico leads Diane up seven flights of stairs to his heaven, a rooftop apartment. Borzage’s set allowed the vertical use of a camera in order to shoot the ascension of the stairways in one take and it made such an impression on me. It was romance at its finest as Chico shows Diane the view, delivering an iconic line:
“I work in a sewer but I live near the stars.”
I would absolutely watch this movie again, if just to dream about star crossed lovers. I found the movie on YouTube, but it’s also available on DVD, unless you wanna spring for an expensive ass box set with a bunch of 1920’s films on it!
SCreenings is a series of movie diaries from our staff, currently being monopolized for the daunting task of watching every Oscar nominee by one of our editors
We Happy Few
If you made a sauce of two parts Bioshock to one part Alice: Madness Returns, then poured it over a bed of Brothers: A Tale of Two Sons, you’d have We Happy Few. The game takes place in England in a village called Wellington Wells where everyone takes medication called Joy to be happy all the time. They can instinctively sense people who aren’t on it and are incredibly violent toward them. You play, of course, someone who’s gone off his Joy. The game features an interesting story and points you toward your goals, but everything between point A and point B is procedurally generated. So you may only have to go a mile away, but everything in that mile changes every time you play.
The game features a large degree of freedom, allowing you to explore buildings and sneak about, or be rowdy and really wreck everyone’s day with a pipe wrench. The more happy, outgoing, and well dressed you are, the harder it is to detect you’re off your Joy. But the second you do something to tip them off, god damn you’d better run. They are not screwing around in Wellington Wells.
The game is still a bit rough around the edges, but it’s coming along beautifully. There’s even a basic needs function where you need to drink, eat, and sleep just to keep going, which adds to the strategy of how long to stay out, when, and what to do.
We Happy Few is coming to Xbox One and PC June of this year.
Paragon
MOBAs have really taken off in the past few years, with the clear victors being DOTA and League of Legends. The concept has been wildly successful, but rarely iterated on effectively. Paragon hopes to do that.
Instead of having a top down view of the map, you play as a third person hero attacking and capturing bases. The mechanics, power ups, and design are no different than most MOBAs — each team has bases that can be captured, minions spawn from the bases, you try to take the last base to win. The over the shoulder perspective is interesting and makes it feel less like a MOBA and more like a team shooter.
That being said, the biggest problem Paragon has is how long it takes to play a game. League’s average game length is just over half an hour. This length is great — just long enough to fit in around 2 matches an hour. If you have an awful team or just can’t get it done, it’s over and you’re in another game relatively quickly. A match in Paragon, on the other hand, took 45-50 minutes in my experience. Not only was this painfully long to wait for at a demo, but if your team is dragging you down, that’s an extra 15-20 minutes of agony when you know you won’t win.
The improved mechanics are interesting and succeed in making it feel less like every other MOBA, but that average match length has to come down if it wants to take on League and DOTA.
Paragon will be out later this year for PC and PS4.
Metroid Prime: Federation Force
Nintendo has a lot of great series, Metroid Prime being one of the most incredible. Those three games are intensely satisfying, intriguing and took the series to a whole new level. When Nintendo announced Metroid Prime: Federation Force, everyone was a little wary. No Samus, on the 3DS, featuring Legend of Zelda: Phantom Hourglass level graphics. But it’s a Prime title, maybe it’ll surprise with quality.
Nope. Sure doesn’t.
You know Warframe? How you and your friends take on baddies, explore spaceships, fight stuff then escape? Okay take out the wall running, downgrade the graphics, make the aiming mechanic halfway broken, and put it on a console without another thumb stick so you really can’t aim the camera properly and that’s Metroid Prime: Federation Force. Playing this game is an exercise in frustration as the game on a whole is slow, it has the “can’t aim up” problems that FPS games on the DS had before and never overcame, and overall feels like a cheap imitation of a Metroid game, let alone a Prime game.
If this game had come out under the name “Space Marines: Explore ‘n Shoot” and was marketed at 8-12 year olds with an accompanying cartoon show, it would make total sense to be mediocre. But it’s a Metroid game and it’s a horrible trick to deny gamers a proper game and rather give them what appears to be a mostly finished game that had some Metroid skins plastered on it.
Metroid Prime: Federation Force is out August 16th of this year for Nintendo 3DS, though after this preview, you probably don’t care.
Jenny LeClue
Sometimes, all it takes is good art to get you sucked into a game, and if there’s any game that can do that, it’s Jenny LeClue. You take control of Jenny, a bespectacled detective that you honestly don’t learn much about in the demo. It’s a relatively standard point and click adventure game where you snoop for clues and try to solve a mystery. The demo has you sneaking about someone’s house trying to find some intel. The demo was only 10 minutes, which is a shame because that was just enough time to get to the main puzzle in the demo and stop playing.
Though we couldn’t play much at the show, we’re going to play the demo online and you should too.
Jenny LeClue is out later this year for PC, PS4, iOS, and Android.
Hob
Continuing the trend of visually beautiful games is Hob, a third person top down puzzle platformer. The game seems to have a story and character development, but it’s definitely slow building. The game features no dialog, no voice acting, and no text, just interacting with the environment. It’s a bold choice that doesn’t always pay off. For the duration of the demo, it was totally okay and had the effect of making the demo even more interesting and intriguing, but it may get old for a whole game. That being said, with the visual style of the game, there’s a good chance you’d be too busy looking at the environment to notice the lack of text.
Hob is coming soon to PS4 and PC.
I Am Setsuna
When Square Enix announced Tokyo RPG Factory as a dedicated developer for JRPGs, it was pretty exciting. Their first title, I Am Setsuna, was available for demo and so far, the game looks promising.
It has all the elements you’d expect from a JRPG — world map traversal with locations to explore, Chrono Trigger style enemies on the field that transition into battle, and tons of NPCs to interact with. That being said, the game is definitely rough around the edges. Tokyo RPG Factory really puts a statement out there and parts of this game just doesn’t live up to that. The music is okay, but not great. The demo showed off almost nothing comprehensible of the story, the battle mechanics weren’t terrifically interesting, just standard turn based combat, and the environments were kind of bland. It could just be that this doesn’t show well (most RPGs with the exception of Ni No Kuni don’t), and maybe the company’s name got the expectations up a bit too high, but this seems like a B+ RPG.
When the game fully releases in July of this year, we’ll see whether or not it was just PAX that made it look less good than it is, but at the moment, consider our excitement tempered.
I Am Setsuna is out July 19th for PS4, PS Vita, and PC.
Dead By Daylight
Ever wanted to be the villain of an 80s slasher flick, but aren’t quite sure how to skin people? Dead By Daylight has you covered. It’s a 4v1 multiplayer experience where players try to turn on power 5 power generators on a map while avoiding a serial killer. They don’t have any weapons, but have the classic tools of all slasher victims — pushing things in the way of the killer and hiding. The killer’s objective is to hang all four of the other players on meathooks and let them slowly die. The players can wiggle out of the meathook and crawl about, so the killer has to be on his toes trying to catch, keep track of players. The game is still early in development, so there’s limited maps and mechanics, but the core concept is really intense and competitive.
Dead By Daylight will be out June 14, 2016 on Steam, but you can preorder it now.
LawBreakers
LawBreakers is a new team role-based FPS multiplayer game from Nexon. In the demo we played, players had to capture a battery, charge it in their base, then deposit it there. It’s an interesting twist on capture the flag since the other team can choose to let you charge the battery up, but before you capture it, steal it from you with a well timed rush.
The game currently only has 4 classes, but the classes aren’t the main focus. It’s more about the gravity-defying elements in which different parts of the map have different effects, allowing you to perform different moves at different times. It’s very similar to Overwatch, if more focused due to its smaller character roster. That being said, it lacks a lot of the charm that Overwatch has strictly because of its lack of relatable or interesting characters. The game is still very fun, especially when you have a good team going, but the mark of a good competitive multiplayer game is if you’re having fun when your team is awful, and I’m not quite sure this delivers on that. It’s still in development and I’m sure they’ll have more to offer on full release, but for now, it seems it has to bake a little longer.
LawBreakers is out this Summer on PC.
Shadow Warrior 2
If Borderlands is your kind of game and you don’t care much about multiplayer, you should be paying attention to Shadow Warrior 2. In the game you take control of a modern day ninja fighting a bevy of monsters across randomly generated maps for missions.
Not unlike Borderlands, Shadow Warrior 2 is about loot and plenty of it. In each map, you’ll find randomly generated weapons of varying quality. The weapons themselves are nice, but what sets this game apart is the customization of each weapon. You can add status effects and elemental properties to every weapon. You can also switch them out on the fly, meaning you’re not married to one element on a weapon at all. You can also dual wield almost any weapon, which just further increases the crazy amount of customizability.
From the demo, it looks like there’s a serviceable story, but the real focus here is the loot. If you’re a fan of loot grind games and feeling really awesome, Shadow Warrior 2 should be on your radar.
Shadow Warrior 2 is out for PS4, Xbox One, and PC later this year.